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🔨 Attempt to setup github actions, only get release build ubuntu working
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# This starter workflow is for a CMake project running on multiple platforms. There is a different starter workflow if you just want a single platform.
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# See: https://github.com/actions/starter-workflows/blob/main/ci/cmake-single-platform.yml
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name: CMake on multiple platforms
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name: Build and Test
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on:
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push:
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branches: [ "main" ]
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branches: ["main"]
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pull_request:
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branches: [ "main" ]
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branches: ["main"]
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jobs:
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build:
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runs-on: ${{ matrix.os }}
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strategy:
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# Set fail-fast to false to ensure that feedback is delivered for all matrix combinations. Consider changing this to true when your workflow is stable.
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fail-fast: false
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# Set up a matrix to run the following 3 configurations:
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# 1. <Windows, Release, latest MSVC compiler toolchain on the default runner image, default generator>
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# 2. <Linux, Release, latest GCC compiler toolchain on the default runner image, default generator>
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# 3. <Linux, Release, latest Clang compiler toolchain on the default runner image, default generator>
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#
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# To add more build types (Release, Debug, RelWithDebInfo, etc.) customize the build_type list.
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matrix:
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os: [ubuntu-latest, windows-latest]
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build_type: [Release]
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c_compiler: [gcc, clang, cl]
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build_type: [Release, RelWithDebInfo]
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include:
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- os: windows-latest
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c_compiler: cl
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cpp_compiler: cl
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separator: '\\'
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- os: ubuntu-latest
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c_compiler: gcc
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cpp_compiler: g++
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- os: ubuntu-latest
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c_compiler: clang
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cpp_compiler: clang++
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exclude:
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- os: windows-latest
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c_compiler: gcc
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- os: windows-latest
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c_compiler: clang
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- os: ubuntu-latest
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c_compiler: cl
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separator: "/"
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steps:
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- uses: actions/checkout@v4
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- name: Set reusable strings
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# Turn repeated input strings (such as the build output directory) into step outputs. These step outputs can be used throughout the workflow file.
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id: strings
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shell: bash
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run: |
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echo "build-output-dir=${{ github.workspace }}/build" >> "$GITHUB_OUTPUT"
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- name: Configure CMake
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# Configure CMake in a 'build' subdirectory. `CMAKE_BUILD_TYPE` is only required if you are using a single-configuration generator such as make.
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# See https://cmake.org/cmake/help/latest/variable/CMAKE_BUILD_TYPE.html?highlight=cmake_build_type
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run: >
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cmake -B ${{ steps.strings.outputs.build-output-dir }}
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-DCMAKE_CXX_COMPILER=${{ matrix.cpp_compiler }}
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-DCMAKE_C_COMPILER=${{ matrix.c_compiler }}
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-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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-S ${{ github.workspace }}
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- name: Build
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# Build your program with the given configuration. Note that --config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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run: cmake --build ${{ steps.strings.outputs.build-output-dir }} --config ${{ matrix.build_type }}
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- name: Test
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working-directory: ${{ steps.strings.outputs.build-output-dir }}
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# Execute tests defined by the CMake configuration. Note that --build-config is needed because the default Windows generator is a multi-config generator (Visual Studio generator).
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# See https://cmake.org/cmake/help/latest/manual/ctest.1.html for more detail
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run: ctest --build-config ${{ matrix.build_type }}
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- uses: actions/checkout@v4
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- name: Set up Python
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uses: actions/setup-python@v5
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with:
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python-version: "3.x"
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- name: Install System Dependencies (Ubuntu)
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if: runner.os == 'Linux'
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run: |
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sudo apt-get update
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sudo apt-get install -y libegl1-mesa-dev libgl1-mesa-dev ninja-build
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- name: Setup Developer Command Prompt (Windows)
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if: runner.os == 'Windows'
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uses: ilammy/msvc-dev-cmd@v1
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- name: Install Ninja (Windows)
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if: runner.os == 'Windows'
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shell: pwsh
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run: |
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$NinjaPath = "C:\Program Files\Ninja"
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New-Item -ItemType Directory -Path $NinjaPath -Force
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Invoke-WebRequest "https://github.com/ninja-build/ninja/releases/download/v1.11.1/ninja-win.zip" -OutFile "ninja.zip"
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Expand-Archive "ninja.zip" -DestinationPath $NinjaPath
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Add-Content $env:GITHUB_PATH "$NinjaPath"
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- name: Install Dependencies
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run: |
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python -m pip install --upgrade pip
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pip install conan cmake
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- name: Setup Conan
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shell: bash
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run: |
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conan profile detect --force
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echo "[conf]" >> ~/.conan2/profiles/default
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echo "tools.system.package_manager:mode=install" >> ~/.conan2/profiles/default
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echo "tools.system.package_manager:sudo=True" >> ~/.conan2/profiles/default
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echo "tools.build:cxxflags=['-std=c++23']" >> ~/.conan2/profiles/default
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- name: Cache Conan packages
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uses: actions/cache@v3
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with:
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path: ~/.conan2
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key: ${{ runner.os }}-conan-${{ hashFiles('**/conanfile.txt') }}
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restore-keys: |
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${{ runner.os }}-conan-
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- name: Install Conan Dependencies
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run: |
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conan install . --build=missing -s build_type=${{ matrix.build_type }}
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- name: Set Build Directory
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id: strings
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shell: bash
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run: |
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if [ "${{ runner.os }}" == "Windows" ]; then
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echo "build-output-dir=${{ github.workspace }}\\build\\${{ matrix.build_type }}" >> "$GITHUB_OUTPUT"
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echo "game-path=src\\game\\stabby.exe" >> "$GITHUB_OUTPUT"
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echo "preset=conan-default" >> "$GITHUB_OUTPUT"
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else
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echo "build-output-dir=${{ github.workspace }}/build/${{ matrix.build_type }}" >> "$GITHUB_OUTPUT"
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echo "game-path=src/game/stabby" >> "$GITHUB_OUTPUT"
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echo "preset=conan-release" >> "$GITHUB_OUTPUT"
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fi
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- name: Configure CMake
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shell: bash
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run: |
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if [ "${{ runner.os }}" == "Windows" ]; then
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build_dir="${{ github.workspace }}\\build\\${{ matrix.build_type }}"
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else
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build_dir="${{ github.workspace }}/build/${{ matrix.build_type }}"
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fi
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cmake --preset ${{ steps.strings.outputs.preset }} \
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-S . \
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-B "$build_dir" \
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-G Ninja \
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-DCMAKE_BUILD_TYPE=${{ matrix.build_type }}
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- name: Build
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run: cmake --build ${{ steps.strings.outputs.build-output-dir }}
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- name: Test
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working-directory: ${{ steps.strings.outputs.build-output-dir }}
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run: ctest --build-config ${{ matrix.build_type }}
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- name: Upload Build Artifacts
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uses: actions/upload-artifact@v3
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with:
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name: ${{ runner.os }}-${{ matrix.build_type }}-build
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path: ${{ steps.strings.outputs.build-output-dir }}/${{ steps.strings.outputs.game-path }}
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if-no-files-found: ignore

src/engine/utils.h

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namespace ste {
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constexpr std::string getAssetPath(const std::string &filename) {
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inline std::string getAssetPath(const std::string &filename) {
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return std::string(ASSET_PATH) + "/" + filename;
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}
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src/engine/world/ecs.h

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#include <bitset>
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#include <concepts>
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#include <functional>
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#include <limits>
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#include <memory>
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#include <string>
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#include <type_traits>

src/game/main.cpp

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#include <algorithm>
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#include <filesystem>
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#include <iostream>
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#include <memory>

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