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@@ -18,26 +18,19 @@ Replicated and optimized community version of [Advanced Locomotion System V4](ht
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- Fully implemented in C++
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- Full replication support with low bandwidth usage (Ragdoll replication is in experimental state)
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- Plugin structure
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- Animation Blueprint is optimized with new property binding feature
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- Inputs are handled with Enhanced Input System
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- Highly optimized for production
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- Mantling and debugging features are implemented as a separate plug-in/plug-out type actor component to reduce total overhead on base character class
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- Improved footstep behavior with Niagara particle & decal support.
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- Mantling and debugging features are implemented as a separate actor components to reduce total overhead on base character class
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- Improved footstep behavior with Niagara particle & decal support
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- Lots of bug fixes additional to marketplace version
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## Known Issues & Discussion
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- See [Issues](https://github.com/dyanikoglu/ALS-Community/issues) section for list of known issues
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- See [Discussions](https://github.com/dyanikoglu/ALS-Community/discussions) section to discuss anything about the plugin, and ask questions. Please do not open an issue for questions.
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## Setting Up The Plugin
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-**C++ project is a requirement. BP projects are currently not supported.**
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- Clone the repository inside your project's `Plugins` folder, or download the latest release and extract it into your project's `Plugins` folder.
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- Build your project from Visual Studio
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- Launch the project, and enable plugin content viewer as seen below. This will show contents of the plugin in your content browser:
- There are a few functions you will need to override in blueprints. You will also need to update these functions for every new overlay state you add. These are commented in the C++ code, but are listed here for quick reference as well.
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- In your player character blueprint: **GetGetUpAnimation** & **GetRollAnimation**
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- In the MantleComponent: **GetMantleAsset**
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## Documentation
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Instructions for setting up the plugin can be found on [Wiki](https://github.com/dyanikoglu/ALS-Community/wiki/Setting-Up-The-Plugin) section.
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## License & Contribution
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**Source code** of the plugin is licensed under MIT license, and other developers are encouraged to fork the repository, open issues & pull requests to help the development.
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