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Fix deprecated access for skeletal mesh asset
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Source/ALSV4_CPP/Private/Components/ALSDebugComponent.cpp

Lines changed: 1 addition & 1 deletion
Original file line numberDiff line numberDiff line change
@@ -198,7 +198,7 @@ void UALSDebugComponent::ToggleDebugMesh()
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}
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else
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{
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DefaultSkeletalMesh = OwnerCharacter->GetMesh()->SkeletalMesh;
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DefaultSkeletalMesh = OwnerCharacter->GetMesh()->GetSkeletalMeshAsset();
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OwnerCharacter->SetVisibleMesh(DebugSkeletalMesh);
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}
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bDebugMeshVisible = !bDebugMeshVisible;

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