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tactical_analyzer.py
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605 lines (487 loc) · 22.8 KB
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import numpy as np
from collections import defaultdict
import time
import cv2
from scipy.spatial.distance import cdist
from scipy.stats import gaussian_kde
class TacticalAnalyzer:
def __init__(self):
self.formation_history = []
self.player_positions_history = []
self.heatmap_data = defaultdict(int)
self.passing_patterns = []
self.possession_data = []
self.pressing_data = []
self.transition_data = []
self.set_piece_data = []
def analyze_formation(self, player_positions, frame_width, frame_height):
"""Analyze team formation based on player positions"""
if not player_positions or len(player_positions) < 4:
return None
# Normalize positions to field coordinates
normalized_positions = []
for player in player_positions:
x, y = player['center']
norm_x = x / frame_width
norm_y = y / frame_height
normalized_positions.append((norm_x, norm_y, player['id']))
# Sort players by Y position (field position from back to front)
normalized_positions.sort(key=lambda p: p[1])
# Analyze formation zones with more sophisticated logic
defenders = []
midfielders = []
forwards = []
# Use clustering to better identify player roles
positions = np.array([(p[0], p[1]) for p in normalized_positions])
# K-means clustering for role assignment
from sklearn.cluster import KMeans
if len(positions) >= 3:
kmeans = KMeans(n_clusters=3, random_state=42, n_init='auto')
clusters = kmeans.fit_predict(positions)
# Sort clusters by Y position (back to front)
cluster_centers = kmeans.cluster_centers_
cluster_order = np.argsort(cluster_centers[:, 1])
for i, (pos, cluster) in enumerate(zip(normalized_positions, clusters)):
if cluster == cluster_order[0]: # Back cluster
defenders.append((pos[0], pos[1], pos[2]))
elif cluster == cluster_order[1]: # Middle cluster
midfielders.append((pos[0], pos[1], pos[2]))
else: # Front cluster
forwards.append((pos[0], pos[1], pos[2]))
else:
# Fallback to simple zone-based assignment
for x, y, player_id in normalized_positions:
if y < 0.33: # Defensive third
defenders.append((x, y, player_id))
elif y < 0.67: # Middle third
midfielders.append((x, y, player_id))
else: # Attacking third
forwards.append((x, y, player_id))
# Determine formation
formation = self.determine_formation(len(defenders), len(midfielders), len(forwards))
# Calculate formation confidence
confidence = self.calculate_formation_confidence(defenders, midfielders, forwards)
# Analyze formation compactness
compactness = self.calculate_formation_compactness(defenders, midfielders, forwards)
formation_data = {
'formation': formation,
'defenders': len(defenders),
'midfielders': len(midfielders),
'forwards': len(forwards),
'confidence': confidence,
'compactness': compactness,
'timestamp': time.time(),
'player_positions': normalized_positions,
'defender_positions': defenders,
'midfielder_positions': midfielders,
'forward_positions': forwards
}
# Store formation history
self.formation_history.append(formation_data)
return formation_data
def determine_formation(self, defenders, midfielders, forwards):
"""Determine formation based on player distribution"""
# Common formations
formations = {
(4, 4, 2): "4-4-2",
(4, 3, 3): "4-3-3",
(3, 5, 2): "3-5-2",
(4, 2, 4): "4-2-4",
(3, 4, 3): "3-4-3",
(5, 3, 2): "5-3-2",
(4, 1, 5): "4-1-5",
(3, 6, 1): "3-6-1"
}
player_distribution = (defenders, midfielders, forwards)
if player_distribution in formations:
return formations[player_distribution]
else:
return f"{defenders}-{midfielders}-{forwards}"
def calculate_formation_confidence(self, defenders, midfielders, forwards):
"""Calculate confidence in formation detection"""
total_players = len(defenders) + len(midfielders) + len(forwards)
if total_players < 4:
return 0.0
# Higher confidence for balanced formations
balance_score = 1.0 - abs(len(defenders) - len(forwards)) / total_players
# Higher confidence for common formations
common_formations = [(4, 4, 2), (4, 3, 3), (3, 5, 2)]
formation_score = 1.0 if (len(defenders), len(midfielders), len(forwards)) in common_formations else 0.7
return (balance_score + formation_score) / 2
def calculate_formation_compactness(self, defenders, midfielders, forwards):
"""Calculate how compact the formation is"""
all_positions = defenders + midfielders + forwards
if len(all_positions) < 2:
return 0.0
positions = np.array([(p[0], p[1]) for p in all_positions])
# Calculate center of mass
center = np.mean(positions, axis=0)
# Calculate average distance from center
distances = np.linalg.norm(positions - center, axis=1)
avg_distance = np.mean(distances)
# Normalize by field size (assuming 1x1 normalized field)
compactness = 1.0 - min(avg_distance, 1.0)
return compactness
def analyze_player_spacing(self, player_positions, frame_width, frame_height):
"""Analyze spacing between players"""
if len(player_positions) < 2:
return None
distances = []
spacing_analysis = {
'average_distance': 0,
'min_distance': 0,
'max_distance': 0,
'spacing_efficiency': 0,
'closest_pairs': []
}
# Calculate all pairwise distances
for i, player1 in enumerate(player_positions):
for j, player2 in enumerate(player_positions[i+1:], i+1):
pos1 = player1['center']
pos2 = player2['center']
distance = np.sqrt((pos1[0] - pos2[0])**2 + (pos1[1] - pos2[1])**2)
distances.append({
'distance': distance,
'player1': player1['id'],
'player2': player2['id'],
'positions': (pos1, pos2)
})
if distances:
distances.sort(key=lambda x: x['distance'])
spacing_analysis['average_distance'] = np.mean([d['distance'] for d in distances])
spacing_analysis['min_distance'] = distances[0]['distance']
spacing_analysis['max_distance'] = distances[-1]['distance']
spacing_analysis['closest_pairs'] = distances[:3] # Top 3 closest pairs
# Calculate spacing efficiency (how well players are distributed)
field_area = frame_width * frame_height
optimal_distance = np.sqrt(field_area / len(player_positions))
spacing_analysis['spacing_efficiency'] = 1.0 - abs(
spacing_analysis['average_distance'] - optimal_distance) / optimal_distance
return spacing_analysis
def generate_heatmap(self, player_positions, frame_width, frame_height):
"""Generate heatmap data for player activity"""
if not player_positions:
return None
# Create a grid for heatmap
grid_size = 20
grid_width = frame_width // grid_size
grid_height = frame_height // grid_size
heatmap = np.zeros((grid_height, grid_width))
for player in player_positions:
x, y = player['center']
grid_x = min(int(x // grid_size), grid_width - 1)
grid_y = min(int(y // grid_size), grid_height - 1)
heatmap[grid_y, grid_x] += 1
# Normalize heatmap
if np.max(heatmap) > 0:
heatmap = heatmap / np.max(heatmap)
return {
'heatmap': heatmap.tolist(),
'grid_size': grid_size,
'frame_width': frame_width,
'frame_height': frame_height
}
def analyze_passing_patterns(self, ball_trajectory, player_positions):
"""Analyze passing patterns based on ball movement"""
if not ball_trajectory or len(ball_trajectory) < 10:
return None
# Find potential passes (high-speed ball movements)
passes = []
for i in range(1, len(ball_trajectory)):
prev_pos = ball_trajectory[i-1]['position']
curr_pos = ball_trajectory[i]['position']
# Calculate ball speed
dx = curr_pos[0] - prev_pos[0]
dy = curr_pos[1] - prev_pos[1]
speed = np.sqrt(dx*dx + dy*dy)
# High speed indicates a pass
if speed > 100: # Threshold for pass detection
# Find potential passer and receiver
passer = self.find_closest_player(prev_pos, player_positions)
receiver = self.find_closest_player(curr_pos, player_positions)
if passer and receiver and passer['id'] != receiver['id']:
passes.append({
'passer': passer['id'],
'receiver': receiver['id'],
'speed': speed,
'start_pos': prev_pos,
'end_pos': curr_pos,
'timestamp': ball_trajectory[i]['time']
})
return {
'total_passes': len(passes),
'passes': passes,
'passing_network': self.build_passing_network(passes)
}
def find_closest_player(self, position, player_positions):
"""Find the closest player to a given position"""
if not player_positions:
return None
closest_player = None
min_distance = float('inf')
for player in player_positions:
player_pos = player['center']
distance = np.sqrt(
(position[0] - player_pos[0])**2 +
(position[1] - player_pos[1])**2
)
if distance < min_distance:
min_distance = distance
closest_player = player
return closest_player if min_distance < 100 else None # 100 pixel threshold
def build_passing_network(self, passes):
"""Build passing network between players"""
network = defaultdict(lambda: {'passes_to': defaultdict(int), 'total_passes': 0})
for pass_data in passes:
passer = pass_data['passer']
receiver = pass_data['receiver']
network[passer]['passes_to'][receiver] += 1
network[passer]['total_passes'] += 1
return dict(network)
def analyze_possession(self, ball_position, player_positions, frame_width, frame_height):
"""Analyze ball possession and control"""
if not ball_position or not player_positions:
return None
# Find closest player to ball
ball_center = ball_position['center']
closest_player = None
min_distance = float('inf')
for player in player_positions:
player_center = player['center']
distance = np.sqrt(
(ball_center[0] - player_center[0])**2 +
(ball_center[1] - player_center[1])**2
)
if distance < min_distance:
min_distance = distance
closest_player = player
# Determine possession based on distance threshold
possession_threshold = 50 # pixels
has_possession = min_distance < possession_threshold
# Calculate possession quality (how close the ball is)
possession_quality = max(0, 1 - (min_distance / possession_threshold))
# Analyze field zones
ball_x, ball_y = ball_center
field_zone = self.get_field_zone(ball_x, ball_y, frame_width, frame_height)
possession_data = {
'has_possession': has_possession,
'possessing_player': closest_player['id'] if closest_player else None,
'possession_distance': min_distance,
'possession_quality': possession_quality,
'field_zone': field_zone,
'timestamp': time.time()
}
self.possession_data.append(possession_data)
return possession_data
def get_field_zone(self, x, y, frame_width, frame_height):
"""Get the field zone where the ball/player is located"""
norm_x = x / frame_width
norm_y = y / frame_height
# Define zones
if norm_y < 0.33:
vertical_zone = "defensive"
elif norm_y < 0.67:
vertical_zone = "midfield"
else:
vertical_zone = "attacking"
if norm_x < 0.33:
horizontal_zone = "left"
elif norm_x < 0.67:
horizontal_zone = "center"
else:
horizontal_zone = "right"
return f"{vertical_zone}_{horizontal_zone}"
def analyze_pressing_intensity(self, player_positions, ball_position, frame_width, frame_height):
"""Analyze pressing intensity and defensive pressure"""
if not player_positions or not ball_position:
return None
ball_center = ball_position['center']
pressing_radius = 150 # pixels
# Count players in pressing radius
pressing_players = []
for player in player_positions:
player_center = player['center']
distance = np.sqrt(
(ball_center[0] - player_center[0])**2 +
(ball_center[1] - player_center[1])**2
)
if distance <= pressing_radius:
pressing_players.append({
'player_id': player['id'],
'distance': distance,
'pressure_intensity': 1 - (distance / pressing_radius)
})
# Calculate pressing metrics
pressing_intensity = len(pressing_players) / max(len(player_positions), 1)
avg_pressure = np.mean([p['pressure_intensity'] for p in pressing_players]) if pressing_players else 0
# Determine pressing type
if len(pressing_players) >= 3:
pressing_type = "high_press"
elif len(pressing_players) >= 2:
pressing_type = "medium_press"
else:
pressing_type = "low_press"
pressing_data = {
'pressing_players': pressing_players,
'pressing_intensity': pressing_intensity,
'average_pressure': avg_pressure,
'pressing_type': pressing_type,
'players_in_radius': len(pressing_players),
'timestamp': time.time()
}
self.pressing_data.append(pressing_data)
return pressing_data
def analyze_transitions(self, current_frame, previous_frame):
"""Analyze transition moments (attack to defense, defense to attack)"""
if not previous_frame:
return None
current_ball = current_frame.get('ball')
previous_ball = previous_frame.get('ball')
if not current_ball or not previous_ball:
return None
# Calculate ball movement
current_pos = current_ball['center']
previous_pos = previous_ball['center']
ball_movement = np.sqrt(
(current_pos[0] - previous_pos[0])**2 +
(current_pos[1] - previous_pos[1])**2
)
# Detect transition based on ball movement and field position
transition_threshold = 100 # pixels
is_transition = ball_movement > transition_threshold
if is_transition:
# Determine transition type
current_zone = self.get_field_zone(current_pos[0], current_pos[1], 1920, 1080)
previous_zone = self.get_field_zone(previous_pos[0], previous_pos[1], 1920, 1080)
if "defensive" in previous_zone and "attacking" in current_zone:
transition_type = "counter_attack"
elif "attacking" in previous_zone and "defensive" in current_zone:
transition_type = "defensive_transition"
else:
transition_type = "lateral_transition"
transition_data = {
'is_transition': True,
'transition_type': transition_type,
'ball_movement': ball_movement,
'from_zone': previous_zone,
'to_zone': current_zone,
'timestamp': time.time()
}
self.transition_data.append(transition_data)
return transition_data
return None
def analyze_set_pieces(self, ball_position, player_positions, frame_width, frame_height):
"""Analyze set-piece situations (corners, free kicks, etc.)"""
if not ball_position or not player_positions:
return None
ball_center = ball_position['center']
norm_x = ball_center[0] / frame_width
norm_y = ball_center[1] / frame_height
# Detect corner situations
corner_threshold = 0.1
is_corner = (norm_x < corner_threshold or norm_x > (1 - corner_threshold)) and \
(norm_y < corner_threshold or norm_y > (1 - corner_threshold))
# Detect free kick situations (ball near edge)
edge_threshold = 0.15
is_free_kick = (norm_x < edge_threshold or norm_x > (1 - edge_threshold) or
norm_y < edge_threshold or norm_y > (1 - edge_threshold))
if is_corner or is_free_kick:
# Analyze player positioning for set piece
attacking_players = []
defending_players = []
for player in player_positions:
player_center = player['center']
distance_to_ball = np.sqrt(
(ball_center[0] - player_center[0])**2 +
(ball_center[1] - player_center[1])**2
)
# Players close to ball are likely attacking
if distance_to_ball < 100:
attacking_players.append(player)
else:
defending_players.append(player)
set_piece_data = {
'is_set_piece': True,
'set_piece_type': 'corner' if is_corner else 'free_kick',
'attacking_players': len(attacking_players),
'defending_players': len(defending_players),
'ball_position': ball_center,
'timestamp': time.time()
}
self.set_piece_data.append(set_piece_data)
return set_piece_data
return None
def get_tactical_insights(self, tracking_data):
"""Get comprehensive tactical insights"""
if not tracking_data or not tracking_data.get('frames'):
return None
latest_frame = tracking_data['frames'][-1]
player_positions = latest_frame.get('players', [])
if not player_positions:
return None
# Analyze current formation
formation_analysis = self.analyze_formation(
player_positions,
1920, 1080 # Default frame size, should be passed from video processor
)
# Analyze player spacing
spacing_analysis = self.analyze_player_spacing(
player_positions,
1920, 1080
)
# Generate heatmap
heatmap_data = self.generate_heatmap(
player_positions,
1920, 1080
)
# Analyze passing patterns
ball_trajectory = tracking_data.get('ball', [])
passing_analysis = self.analyze_passing_patterns(ball_trajectory, player_positions)
# Analyze possession
ball_position = latest_frame.get('ball', {})
possession_analysis = self.analyze_possession(ball_position, player_positions, 1920, 1080)
# Analyze pressing intensity
pressing_analysis = self.analyze_pressing_intensity(player_positions, ball_position, 1920, 1080)
# Analyze transitions
if len(tracking_data['frames']) > 1:
transition_analysis = self.analyze_transitions(latest_frame, tracking_data['frames'][-2])
else:
transition_analysis = None
# Analyze set pieces
set_piece_analysis = self.analyze_set_pieces(ball_position, player_positions, 1920, 1080)
return {
'formation': formation_analysis,
'spacing': spacing_analysis,
'heatmap': heatmap_data,
'passing': passing_analysis,
'possession': possession_analysis,
'pressing': pressing_analysis,
'transition': transition_analysis,
'set_piece': set_piece_analysis,
'timestamp': time.time()
}
def get_formation_trends(self):
"""Analyze formation changes over time"""
if len(self.formation_history) < 2:
return None
formations = [f['formation'] for f in self.formation_history]
formation_counts = defaultdict(int)
for formation in formations:
formation_counts[formation] += 1
most_common_formation = max(formation_counts.items(), key=lambda x: x[1])
return {
'most_common_formation': most_common_formation[0],
'formation_frequency': dict(formation_counts),
'formation_changes': len(set(formations)),
'total_analyses': len(formations)
}
def reset(self):
"""Reset tactical analysis data"""
self.formation_history.clear()
self.player_positions_history.clear()
self.heatmap_data.clear()
self.passing_patterns.clear()
self.possession_data.clear()
self.pressing_data.clear()
self.transition_data.clear()
self.set_piece_data.clear()