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main.py
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from turtle import Screen
from snake import Snake
from food import Food
from scoreboard import Scoreboard
import time
screen = Screen()
screen.setup(width=600, height=600)
screen.bgcolor("black")
screen.title("Shifa's Snake Game ;) ")
segments = []
screen.tracer(0)
snake = Snake()
food = Food()
scoreboard = Scoreboard()
screen.listen()
screen.onkey(snake.up, "Up")
screen.onkey(snake.down, "Down")
screen.onkey(snake.left, "Left")
screen.onkey(snake.right, "Right")
is_game_on = True
while is_game_on:
screen.update()
time.sleep(0.1)
snake.move()
# detect collision w food
if snake.head.distance(food) < 15:
scoreboard.increase_score()
snake.extend()
food.refresh()
# detect collision with wall
if snake.head.xcor() > 280 or snake.head.xcor() < -280 or snake.head.ycor() > 280 or snake.head.ycor() < -280:
scoreboard.reset()
snake.reset()
# detect collision with tail
for segment in snake.segments[1:]:
# if segment == snake.head:
# pass
if snake.head.distance(segment) < 10:
scoreboard.reset()
snake.reset()
# if the head of the snake collides with any segment of the snake then trigger game_over method
screen.exitonclick()