@@ -82,7 +82,7 @@ MSXGame = MG1
8282MSXWallType = 0
8383; MSXWallAlign (MG1/MG2 only): orientation of game screen (L, R, or C for center)
8484MSXWallAlign = C
85-
85+
8686[Force Stereo Audio]
8787; If your Windows audio output device is INCORRECTLY set to output 5.1 audio, the game will output sounds to audio channels that do not exist.
8888; For example, codec/radio conversations will be FAR QUIETER than other sound effects (such as rain), or outright missing throughout the game.
@@ -92,6 +92,10 @@ MSXWallAlign = C
9292; If enabled, the game is forced to output stereo audio.
9393Enabled = false
9494
95+ [Mute Warning]
96+ ; When enabled, a visible warning will be displayed on startup if game audio is muted via the launcher's audio settings.
97+ Enabled = true
98+
9599[Skip Intro Logos]
96100; Skips the unskippable KONAMI etc logo images on startup, skippable intro videos will still be played
97101; Skipping logos for MG1 / MG2 (the MSX games) not currently supported.
@@ -113,29 +117,59 @@ Y Multiplier = 1
113117; Setting to the game default of 128 or lower will disable extending
114118SizeMB = 128
115119
116- [Pause on Focus Loss]
120+ [Pause On Focus Loss]
117121; If the game should pause when alt-tabbed.
118122; Default / vanilla behavior is true.
119- PauseOnFocusLoss = true
120- ; Fixes assets not loading properly when alt-tabbed during level transitions & cutscenes.
121- ; Speedrunners utilize the vanilla/bugged behavior where assets don't load properly to skip forced codec calls,
122- ; though it can also result in doors not loading properly - softlocking the game.
123- ; Generally want this set to true.
124- CutsceneLoadingFix = true
125-
126- [MG1 Custom Loading Screens]
127- ; Adds support for 1080p/1440p/4k loading screens to MG1/MG2 while using a custom Output Resolution.
128- ; Place custom loading screens in "MG and MG2\Misc\loading\_win"
129- ; load_fh.ctxr, load_wq.ctxr, load_4k.ctxr, load_fh_jp.ctxr, load_wq_jp.ctxr, load_4k_jp.ctxr
130- Enabled = false
131-
123+ Enabled = true
124+ ; MGSHDFix fixes assets sometimes not loading properly when alt-tabbed during level transitions & cutscenes.
125+ ; Speedrunners often utilize this vanilla/bugged behavior where assets don't load properly to skip forced codec calls,
126+ ; though it can also result in doors not loading properly - softlocking the game, or timers breaking cutscenes, causing a crash.
127+ ; Setting this override to true will disable MGSHDFix's bugfixes.
128+ SpeedrunnerBugfixOverride = false
132129
133130 ; ;;;;;;;;; MGSHDFix / Internal Settings ;;;;;;;;;;
134131
132+ [Update Notifications]
133+ ; If set to true, MGSHDFix will notify you when launching the game if a new MGSHDFix update is available for download.
134+ CheckForUpdates = true
135+ ; If you want console notification when starting the game if a MGSHDFix update is available.
136+ ; Update notifications will still be printed to the log file when set to false.
137+ ConsoleNotifications = true
138+
135139[Verbose Logging]
136140; Outputs additional information to the MGSHDFix.log file to assist in debugging.
137141Enabled = false
138142
143+ [Debug]
144+ Explosion1 = 150
145+ Explosion2 = 150
146+ Explosion3 = 150
147+ Explosion4 = 150
148+ Explosion5 = 150
149+ Explosion6 = 150
150+ Explosion7 = 150
151+ Explosion8 = 150
152+ Explosion9 = 150
153+ Explosion10 = 150
154+ Explosion11 = 150
155+ Explosion12 = 150
156+ Explosion13 = 1
157+ Explosion14 = 1
158+ Explosion15 = 1207
159+ Explosion16 = 1207
160+ Explosion17 = 1
161+ Explosion18 = 1
162+ Explosion19 = 150
163+ Explosion20 = 150
164+ Explosion21 = 150
165+ Explosion22 = 150
166+ Explosion23 = 150
167+ Explosion24 = 150
168+ Explosion25 = 150
169+ Explosion26 = 1207
170+ Explosion27 = 1207
171+ Explosion28 = 1207
172+
139173[Config Version]
140174; Keep this at the bottom
141- Version = 2
175+ Version = 3
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