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Housekeeping
1 parent 445d060 commit e9f7374

19 files changed

Lines changed: 139 additions & 182 deletions

src/dllmain.cpp

Lines changed: 36 additions & 48 deletions
Original file line numberDiff line numberDiff line change
@@ -90,13 +90,13 @@ int iLauncherConfigMSXWallType = 0;
9090
std::string sLauncherConfigMSXWallAlign = "C";
9191

9292
// Aspect ratio + HUD stuff
93-
float fNativeAspect = (float)16 / 9;
93+
constexpr float fNativeAspect = 16.0f / 9.0f;
9494
float fAspectRatio;
9595
float fAspectMultiplier;
9696
float fHUDWidth;
9797
float fHUDHeight;
98-
float fDefaultHUDWidth = (float)1280;
99-
float fDefaultHUDHeight = (float)720;
98+
constexpr float fDefaultHUDWidth = 1280;
99+
constexpr float fDefaultHUDHeight = 720;
100100
float fHUDWidthOffset;
101101
float fHUDHeightOffset;
102102
float fMGS2_EffectScaleX;
@@ -173,7 +173,7 @@ HWND WINAPI CreateWindowExA_hooked(DWORD dwExStyle, LPCSTR lpClassName, LPCSTR l
173173
return MainHwnd;
174174
}
175175

176-
void Init_CalculateScreenSize()
176+
static void Init_CalculateScreenSize()
177177
{
178178
// Calculate aspect ratio
179179
fAspectRatio = (float)iInternalResX / (float)iInternalResY;
@@ -203,7 +203,7 @@ void Init_CalculateScreenSize()
203203
}
204204

205205

206-
void Init_ReadConfig()
206+
static void Init_ReadConfig()
207207
{
208208
// Initialise config
209209
std::ifstream iniFile((sExePath / sFixPath / sConfigFile).string());
@@ -355,7 +355,7 @@ void Init_ReadConfig()
355355

356356
}
357357

358-
bool DetectGame()
358+
static bool DetectGame()
359359
{
360360
eGameType = UNKNOWN;
361361
// Special handling for launcher.exe
@@ -398,7 +398,7 @@ bool DetectGame()
398398
FreeLibraryAndExitThread(baseModule, 1);
399399
}
400400

401-
void Init_FixDPIScaling()
401+
static void Init_FixDPIScaling()
402402
{
403403
if (eGameType & (MG|MGS2|MGS3))
404404
{
@@ -407,14 +407,14 @@ void Init_FixDPIScaling()
407407
}
408408
}
409409

410-
void Init_CustomResolution()
410+
static void Init_CustomResolution()
411411
{
412412
if (eGameType & (MG|MGS2|MGS3) && bOutputResolution)
413413
{
414414
// MGS 2 | MGS 3: Custom Resolution
415-
uint8_t* MGS2_MGS3_InternalResolutionScanResult = Memory::PatternScan(baseModule, "F2 0F ?? ?? ?? B9 05 00 00 00 E8 ?? ?? ?? ?? 85 ?? 75 ??", "MGS2_MGS3_InternalResolutionScan", NULL, NULL);
416-
uint8_t* MGS2_MGS3_OutputResolution1ScanResult = Memory::PatternScan(baseModule, "40 ?? ?? 74 ?? 8B ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? EB ?? B9 06 00 00 00", "MGS2_MGS3_OutputResolution1Scan", NULL, NULL);
417-
uint8_t* MGS2_MGS3_OutputResolution2ScanResult = Memory::PatternScan(baseModule, "80 ?? ?? 00 41 ?? ?? ?? ?? ?? 48 ?? ?? ?? BA ?? ?? ?? ?? 8B ??", "MGS2_MGS3_OutputResolution2Scan", NULL, NULL);
415+
uint8_t* MGS2_MGS3_InternalResolutionScanResult = Memory::PatternScan(baseModule, "F2 0F ?? ?? ?? B9 05 00 00 00 E8 ?? ?? ?? ?? 85 ?? 75 ??", "MGS2_MGS3_InternalResolutionScan");
416+
uint8_t* MGS2_MGS3_OutputResolution1ScanResult = Memory::PatternScan(baseModule, "40 ?? ?? 74 ?? 8B ?? ?? ?? ?? ?? 8B ?? ?? ?? ?? ?? EB ?? B9 06 00 00 00", "MGS2_MGS3_OutputResolution1Scan");
417+
uint8_t* MGS2_MGS3_OutputResolution2ScanResult = Memory::PatternScan(baseModule, "80 ?? ?? 00 41 ?? ?? ?? ?? ?? 48 ?? ?? ?? BA ?? ?? ?? ?? 8B ??", "MGS2_MGS3_OutputResolution2Scan");
418418
if (MGS2_MGS3_InternalResolutionScanResult && MGS2_MGS3_OutputResolution1ScanResult && MGS2_MGS3_OutputResolution2ScanResult)
419419
{
420420
uint8_t* MGS2_MGS3_FSR_Result = Memory::PatternScanSilent(baseModule, "83 E8 ?? 74 ?? 83 E8 ?? 74 ?? 83 F8 ?? 75 ?? C7 06");
@@ -541,7 +541,7 @@ void Init_CustomResolution()
541541
}
542542

543543
// MG 1/2 | MGS 2 | MGS 3: WindowedMode
544-
if (uint8_t* MGS2_MGS3_WindowedModeScanResult = Memory::PatternScan(baseModule, "48 ?? ?? E8 ?? ?? ?? ?? 84 ?? 0F 84 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 41 ?? 03 00 00 00", "WindowedMode", NULL, NULL))
544+
if (uint8_t* MGS2_MGS3_WindowedModeScanResult = Memory::PatternScan(baseModule, "48 ?? ?? E8 ?? ?? ?? ?? 84 ?? 0F 84 ?? ?? ?? ?? 48 ?? ?? ?? ?? ?? ?? 41 ?? 03 00 00 00", "WindowedMode"))
545545
{
546546
static SafetyHookMid WindowedModeMidHook{};
547547
WindowedModeMidHook = safetyhook::create_mid(MGS2_MGS3_WindowedModeScanResult,
@@ -565,7 +565,7 @@ void Init_CustomResolution()
565565
spdlog::info("MG/MG2 | MGS 2 | MGS 3: CreateWindowExA: Hooked function.");
566566

567567
// MG 1/2 | MGS 2 | MGS 3: SetWindowPos
568-
if (uint8_t* MGS2_MGS3_SetWindowPosScanResult = Memory::PatternScan(baseModule, "33 ?? 48 ?? ?? ?? FF ?? ?? ?? ?? ?? 8B ?? ?? BA 02 00 00 00", "SetWindowPos", NULL, NULL))
568+
if (uint8_t* MGS2_MGS3_SetWindowPosScanResult = Memory::PatternScan(baseModule, "33 ?? 48 ?? ?? ?? FF ?? ?? ?? ?? ?? 8B ?? ?? BA 02 00 00 00", "SetWindowPos"))
569569
{
570570
static SafetyHookMid SetWindowPosMidHook{};
571571
SetWindowPosMidHook = safetyhook::create_mid(MGS2_MGS3_SetWindowPosScanResult,
@@ -612,7 +612,7 @@ void Init_CustomResolution()
612612

613613
// Windowed framebuffer
614614

615-
if (uint8_t* MGS2_MGS3_WindowedFramebufferFixScanResult = Memory::PatternScan(baseModule, "?? ?? F3 0F ?? ?? 41 ?? ?? F3 0F ?? ?? F3 0F ?? ?? 66 0F ?? ?? 0F ?? ??", "Windowed Framebuffer", NULL, NULL))
615+
if (uint8_t* MGS2_MGS3_WindowedFramebufferFixScanResult = Memory::PatternScan(baseModule, "?? ?? F3 0F ?? ?? 41 ?? ?? F3 0F ?? ?? F3 0F ?? ?? 66 0F ?? ?? 0F ?? ??", "Windowed Framebuffer"))
616616
{
617617
Memory::PatchBytes((uintptr_t)MGS2_MGS3_WindowedFramebufferFixScanResult, "\xEB", 1);
618618
if (eGameType & MG|MGS3)
@@ -632,7 +632,7 @@ void Init_CustomResolution()
632632
/*
633633
float WidescreenRes = (float)(iOutputResY * 16) / 9;
634634
635-
if (uint8_t* MGS2_MGS3_ViewportScanResult = Memory::PatternScan(baseModule, "48 83 EC ?? 48 8B 05 ?? ?? ?? ?? 4C 8B C2", "MGS 2 | MGS 3: CD3DCachedDevice::SetViewport", NULL, NULL))
635+
if (uint8_t* MGS2_MGS3_ViewportScanResult = Memory::PatternScan(baseModule, "48 83 EC ?? 48 8B 05 ?? ?? ?? ?? 4C 8B C2", "MGS 2 | MGS 3: CD3DCachedDevice::SetViewport"))
636636
{
637637
static SafetyHookMid Viewport_MidHook {};
638638
Viewport_MidHook = safetyhook::create_mid(MGS2_MGS3_ViewportScanResult,
@@ -673,7 +673,7 @@ void Init_CustomResolution()
673673
}
674674

675675

676-
void Init_ScaleEffects()
676+
static void Init_ScaleEffects()
677677
{
678678
if ((eGameType & (MGS2|MGS3)) && bOutputResolution)
679679
{
@@ -759,13 +759,13 @@ void Init_ScaleEffects()
759759

760760

761761

762-
void Init_AspectFOVFix()
762+
static void Init_AspectFOVFix()
763763
{
764764
// Fix aspect ratio
765765
if (eGameType & MGS3 && bAspectFix)
766766
{
767767
// MGS 3: Fix gameplay aspect ratio
768-
if (uint8_t* MGS3_GameplayAspectScanResult = Memory::PatternScan(baseModule, "F3 0F ?? ?? E8 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ??", "MGS 3: Aspect Ratio", NULL, NULL))
768+
if (uint8_t* MGS3_GameplayAspectScanResult = Memory::PatternScan(baseModule, "F3 0F ?? ?? E8 ?? ?? ?? ?? 48 8D ?? ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ??", "MGS 3: Aspect Ratio"))
769769
{
770770
DWORD64 MGS3_GameplayAspectAddress = Memory::GetAbsolute((uintptr_t)MGS3_GameplayAspectScanResult + 0x5);
771771
spdlog::info("MGS 3: Aspect Ratio: Function address is {:s}+{:x}", sExeName.c_str(), (uintptr_t)MGS3_GameplayAspectAddress - (uintptr_t)baseModule);
@@ -776,14 +776,14 @@ void Init_AspectFOVFix()
776776
{
777777
ctx.xmm1.f32[0] /= fAspectMultiplier;
778778
});
779-
LOG_HOOK(MGS3_GameplayAspectMidHook, "MGS 3: Aspect Ratio", NULL, NULL)
779+
LOG_HOOK(MGS3_GameplayAspectMidHook, "MGS 3: Aspect Ratio")
780780

781781
}
782782
}
783783
else if (eGameType & MGS2 && bAspectFix)
784784
{
785785
// MGS 2: Fix gameplay aspect ratio
786-
if (uint8_t* MGS2_GameplayAspectScanResult = Memory::PatternScan(baseModule, "48 8D ?? ?? ?? E8 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 44 ?? ?? ?? ?? ?? ?? ??", "MGS 2: Aspect Ratio", NULL, NULL))
786+
if (uint8_t* MGS2_GameplayAspectScanResult = Memory::PatternScan(baseModule, "48 8D ?? ?? ?? E8 ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 44 ?? ?? ?? ?? ?? ?? ??", "MGS 2: Aspect Ratio"))
787787
{
788788
DWORD64 MGS2_GameplayAspectAddress = Memory::GetAbsolute((uintptr_t)MGS2_GameplayAspectScanResult + 0xB);
789789
spdlog::info("MGS 2: Aspect Ratio: Function address is {:s}+{:x}", sExeName.c_str(), (uintptr_t)MGS2_GameplayAspectAddress - (uintptr_t)baseModule);
@@ -794,15 +794,15 @@ void Init_AspectFOVFix()
794794
{
795795
ctx.xmm0.f32[0] /= fAspectMultiplier;
796796
});
797-
LOG_HOOK(MGS2_GameplayAspectMidHook, "MGS 2: Aspect Ratio", NULL, NULL)
797+
LOG_HOOK(MGS2_GameplayAspectMidHook, "MGS 2: Aspect Ratio")
798798
}
799799
}
800800

801801
// Convert FOV to vert- to match 16:9 horizontal field of view
802802
if (eGameType & MGS3 && bFOVFix)
803803
{
804804
// MGS 3: FOV
805-
if (uint8_t* MGS3_FOVScanResult = Memory::PatternScan(baseModule, "F3 0F ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 ?? ?? ?? ?? E8 ?? ?? ?? ??", "MGS 3: FOV", NULL, NULL))
805+
if (uint8_t* MGS3_FOVScanResult = Memory::PatternScan(baseModule, "F3 0F ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? ?? ?? E8 ?? ?? ?? ?? F3 ?? ?? ?? ?? E8 ?? ?? ?? ??", "MGS 3: FOV"))
806806
{
807807
static SafetyHookMid MGS3_FOVMidHook{};
808808
MGS3_FOVMidHook = safetyhook::create_mid(MGS3_FOVScanResult,
@@ -813,13 +813,13 @@ void Init_AspectFOVFix()
813813
ctx.xmm2.f32[0] *= fAspectMultiplier;
814814
}
815815
});
816-
LOG_HOOK(MGS3_FOVMidHook, "MG3 2: FOV", NULL, NULL)
816+
LOG_HOOK(MGS3_FOVMidHook, "MG3 2: FOV")
817817
}
818818
}
819819
else if (eGameType & MGS2 && bFOVFix)
820820
{
821821
// MGS 2: FOV
822-
if (uint8_t* MGS2_FOVScanResult = Memory::PatternScan(baseModule, "44 ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? ?? 00 00", "MGS 2: FOV", NULL, NULL))
822+
if (uint8_t* MGS2_FOVScanResult = Memory::PatternScan(baseModule, "44 ?? ?? ?? ?? F3 0F ?? ?? ?? ?? ?? ?? 44 ?? ?? ?? ?? 48 ?? ?? 48 ?? ?? ?? ?? 00 00", "MGS 2: FOV"))
823823
{
824824
static SafetyHookMid MGS2_FOVMidHook{};
825825
MGS2_FOVMidHook = safetyhook::create_mid(MGS2_FOVScanResult,
@@ -830,14 +830,14 @@ void Init_AspectFOVFix()
830830
ctx.xmm2.f32[0] *= fAspectMultiplier;
831831
}
832832
});
833-
LOG_HOOK(MGS2_FOVMidHook, "MGS 2: FOV", NULL, NULL)
833+
LOG_HOOK(MGS2_FOVMidHook, "MGS 2: FOV")
834834
}
835835

836836
}
837837

838838
}
839839

840-
void Init_HUDFix()
840+
static void Init_HUDFix()
841841
{
842842
if (eGameType & MGS2 && bHUDFix)
843843
{
@@ -1010,15 +1010,15 @@ void Init_HUDFix()
10101010

10111011
}
10121012

1013-
void Init_Miscellaneous()
1013+
static void Init_Miscellaneous()
10141014
{
10151015
if (eGameType & (MG|MGS2|MGS3|LAUNCHER))
10161016
{
10171017
if (bDisableCursor)
10181018
{
10191019
// Launcher | MG/MG2 | MGS 2 | MGS 3: Disable mouse cursor
10201020
// Thanks again emoose!
1021-
if (uint8_t* MGS2_MGS3_MouseCursorScanResult = Memory::PatternScan(eGameType & LAUNCHER ? unityPlayer : baseModule, "BA 00 7F 00 00 33 ?? FF ?? ?? ?? ?? ?? 48 ?? ??", "Launcher | MG/MG2 | MGS 2 | MGS 3: Mouse Cursor", NULL, NULL))
1021+
if (uint8_t* MGS2_MGS3_MouseCursorScanResult = Memory::PatternScan(eGameType & LAUNCHER ? unityPlayer : baseModule, "BA 00 7F 00 00 33 ?? FF ?? ?? ?? ?? ?? 48 ?? ??", "Launcher | MG/MG2 | MGS 2 | MGS 3: Mouse Cursor"))
10221022
{
10231023
// The game enters 32512 in the RDX register for the function USER32.LoadCursorA to load IDC_ARROW (normal select arrow in windows)
10241024
// Set this to 0 and no cursor icon is loaded
@@ -1030,7 +1030,7 @@ void Init_Miscellaneous()
10301030

10311031
if ((bDisableTextureFiltering || iAnisotropicFiltering > 0) && (eGameType & (MGS2|MGS3)))
10321032
{
1033-
if (uint8_t* MGS3_SetSamplerStateInsnScanResult = Memory::PatternScan(baseModule, "48 8B ?? ?? ?? ?? ?? 44 39 ?? ?? 38 ?? ?? ?? 74 ?? 44 89 ?? ?? ?? ?? ?? ?? EB ?? 48 ?? ??", "MGS 2 | MGS 3: Texture Filtering", NULL, NULL))
1033+
if (uint8_t* MGS3_SetSamplerStateInsnScanResult = Memory::PatternScan(baseModule, "48 8B ?? ?? ?? ?? ?? 44 39 ?? ?? 38 ?? ?? ?? 74 ?? 44 89 ?? ?? ?? ?? ?? ?? EB ?? 48 ?? ??", "MGS 2 | MGS 3: Texture Filtering"))
10341034
{
10351035
static SafetyHookMid SetSamplerStateInsnXMidHook{};
10361036
SetSamplerStateInsnXMidHook = safetyhook::create_mid(MGS3_SetSamplerStateInsnScanResult + 0x7,
@@ -1044,7 +1044,7 @@ void Init_Miscellaneous()
10441044
//0x1 = D3D11_FILTER_MIN_MAG_POINT_MIP_LINEAR (Linear mips is essentially perspective correction.) 0x55 = D3D11_FILTER_ANISOTROPIC
10451045
ctx.r9 = bDisableTextureFiltering ? 0x1 : 0x55;
10461046
});
1047-
LOG_HOOK(SetSamplerStateInsnXMidHook, "MGS 2 | MGS 3: Texture Filtering", NULL, NULL)
1047+
LOG_HOOK(SetSamplerStateInsnXMidHook, "MGS 2 | MGS 3: Texture Filtering")
10481048
}
10491049

10501050
}
@@ -1103,7 +1103,7 @@ void __fastcall MGS2_COsContext_InitializeSKUandLang_Hook(void* thisptr, int lan
11031103
MGS2_COsContext_InitializeSKUandLang(thisptr, iLauncherConfigLanguage);
11041104
}
11051105

1106-
void Init_LauncherConfigOverride()
1106+
static void Init_LauncherConfigOverride()
11071107
{
11081108
// If we know games steam appid, try creating steam_appid.txt file, so that game EXE can be launched directly in future runs
11091109
if (game)
@@ -1313,7 +1313,7 @@ void Init_LauncherConfigOverride()
13131313
}
13141314
if (bIsPS2controltype)
13151315
{
1316-
if (uint8_t* PS4ControllerScan = Memory::PatternScan(baseModule, "6F 76 72 5F 73 74 6D 2F 63 74 72 6C 74 79 70 65 5F 70 73 34 2F", "PS4 Controller Glyphs", NULL, NULL))
1316+
if (uint8_t* PS4ControllerScan = Memory::PatternScan(baseModule, "6F 76 72 5F 73 74 6D 2F 63 74 72 6C 74 79 70 65 5F 70 73 34 2F", "PS4 Controller Glyphs"))
13171317
{
13181318
Memory::PatchBytes((uintptr_t)PS4ControllerScan, "\x6F\x76\x72\x5F\x73\x74\x6D\x2F\x63\x74\x72\x6C\x74\x79\x70\x65\x5F\x70\x73\x32\x2F", 21);
13191319
spdlog::info("MG/MG2 | MGS 2 | MGS 3: Launcher Config: Patched PS4 controller glyphs to PS2 glyphs.");
@@ -1356,7 +1356,7 @@ void afterD3D11CreateDevice()
13561356
}
13571357

13581358

1359-
void InitializeSubsystems()
1359+
static void InitializeSubsystems()
13601360
{
13611361
//Initialization order (these systems initialize vars used by following ones.)
13621362
INITIALIZE(g_Logging.LogSysInfo()); //0
@@ -1411,29 +1411,17 @@ DWORD __stdcall Main(void*)
14111411
}
14121412

14131413

1414-
BOOL APIENTRY DllMain(HMODULE hModule,
1415-
DWORD ul_reason_for_call,
1416-
LPVOID lpReserved
1417-
)
1414+
BOOL APIENTRY DllMain(HMODULE hModule, DWORD ul_reason_for_call, LPVOID lpReserved)
14181415
{
1419-
switch (ul_reason_for_call)
1416+
if (ul_reason_for_call == DLL_PROCESS_ATTACH)
14201417
{
1421-
case DLL_PROCESS_ATTACH:
1422-
{
1423-
HANDLE mainHandle = CreateThread(NULL, 0, Main, 0, CREATE_SUSPENDED, 0);
1424-
if (mainHandle)
1418+
if (const HANDLE mainHandle = CreateThread(NULL, 0, Main, 0, CREATE_SUSPENDED, 0))
14251419
{
14261420
SetThreadPriority(mainHandle, THREAD_PRIORITY_TIME_CRITICAL); // set our Main thread priority higher than the games thread
14271421
ResumeThread(mainHandle);
14281422
CloseHandle(mainHandle);
14291423
}
14301424
SetThreadExecutionState(ES_CONTINUOUS | ES_SYSTEM_REQUIRED | ES_DISPLAY_REQUIRED); //fixes the monitor going to sleep during cutscenes.
1431-
break;
1432-
}
1433-
case DLL_THREAD_ATTACH:
1434-
case DLL_THREAD_DETACH:
1435-
case DLL_PROCESS_DETACH:
1436-
break;
14371425
}
14381426
return TRUE;
14391427
}

src/features/distance_culling.cpp

Lines changed: 9 additions & 9 deletions
Original file line numberDiff line numberDiff line change
@@ -83,7 +83,7 @@ void DistanceCulling::Initialize() const
8383
return;
8484
}
8585
86-
if (uint8_t* grassTest1_Result = Memory::PatternScan(baseModule, "8B D0 3D ?? ?? ?? ?? 7E", "mgs2 dd", NULL, NULL))
86+
if (uint8_t* grassTest1_Result = Memory::PatternScan(baseModule, "8B D0 3D ?? ?? ?? ?? 7E", "mgs2 dd"))
8787
{
8888
static SafetyHookMid grassTest1MidHook {};
8989
grassTest1MidHook = safetyhook::create_mid(grassTest1_Result,
@@ -92,8 +92,8 @@ void DistanceCulling::Initialize() const
9292
ctx.rax = 300; // Set the distance culling value
9393
ctx.rflags |= 0x0000000000000002; // Set the ZF flag to 1
9494
});
95-
LOG_HOOK(grassTest1MidHook, "grass scan", NULL, NULL)
96-
}*/
95+
LOG_HOOK(grassTest1MidHook, "grass scan")
96+
}
9797
9898
if (isEnabled || !(eGameType & MGS3))
9999
{
@@ -102,22 +102,22 @@ void DistanceCulling::Initialize() const
102102
}
103103
104104
105-
if (uint8_t* grassTest1_Result = Memory::PatternScan(baseModule, "49 8B 54 2E ?? 0F 85", "grass scan", NULL, NULL))
105+
if (uint8_t* grassTest1_Result = Memory::PatternScan(baseModule, "49 8B 54 2E ?? 0F 85", "grass scan"))
106106
{
107107
static SafetyHookMid grassTest1MidHook {};
108108
grassTest1MidHook = safetyhook::create_mid(grassTest1_Result,
109109
[](SafetyHookContext& ctx)
110110
{
111111
ctx.xmm0.f32[0] = 400.0f; // Set the distance culling value
112112
});
113-
LOG_HOOK(grassTest1MidHook, "grass scan", NULL, NULL)
113+
LOG_HOOK(grassTest1MidHook, "grass scan")
114114
}
115115
116116
/*
117117
//ScanAndPatchSkybox();
118118
119119
120-
if (uint8_t* lodtestResult = Memory::PatternScan(baseModule, "41 F7 C2 ?? ?? ?? ?? 75", "MGS 2: model test", NULL, NULL))
120+
if (uint8_t* lodtestResult = Memory::PatternScan(baseModule, "41 F7 C2 ?? ?? ?? ?? 75", "MGS 2: model test"))
121121
{
122122
123123
static SafetyHookMid lodtest_MidHook {};
@@ -127,11 +127,11 @@ void DistanceCulling::Initialize() const
127127
reghelpers::set_r10d(ctx, reghelpers::get_r10d(ctx) & 0x2);
128128
//spdlog::info("r10d: {}", reghelpers::get_r10d(ctx));
129129
});
130-
LOG_HOOK(lodtest_MidHook, "MGS 2: Effect Speed Fix: effect3\\flying_smoke_slow.c", NULL, NULL)
130+
LOG_HOOK(lodtest_MidHook, "MGS 2: Effect Speed Fix: effect3\\flying_smoke_slow.c")
131131
}
132132
133133
/* ALWAYS LOW POLY
134-
if (uint8_t* lodtestResult = Memory::PatternScan(baseModule, "48 89 5C 24 ?? 41 F7 C2", "MGS 2: model test", NULL, NULL))
134+
if (uint8_t* lodtestResult = Memory::PatternScan(baseModule, "48 89 5C 24 ?? 41 F7 C2", "MGS 2: model test"))
135135
{
136136
137137
static SafetyHookMid lodtest_MidHook {};
@@ -140,7 +140,7 @@ void DistanceCulling::Initialize() const
140140
{
141141
reghelpers::set_r12d(ctx, 1);
142142
});
143-
LOG_HOOK(lodtest_MidHook, "MGS 2: Effect Speed Fix: effect3\\flying_smoke_slow.c", NULL, NULL)
143+
LOG_HOOK(lodtest_MidHook, "MGS 2: Effect Speed Fix: effect3\\flying_smoke_slow.c")
144144
}
145145
*/
146146

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