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--- | ||
id: atlas | ||
title: Atlas | ||
sidebar_label: Atlas | ||
slug: /shapes/atlas | ||
--- | ||
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The Atlas component is used for efficient rendering of multiple instances of the same texture or image. It is especially useful for drawing a very large number of similar objects, like sprites, with varying transformations. | ||
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Its design particularly useful when using with [Reanimated](#animations). | ||
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| Name | Type | Description | | ||
|:--------|:-----------------|:-----------------| | ||
| image | `SkImage or null` | Altas: image containing the sprites. | | ||
| sprites | `SkRect[]` | locations of sprites in atlas. | | ||
| transforms | `RSXform[]` | Rotation/scale transforms to be applied for each sprite. | | ||
| colors? | `SkColor[]` | Optional. Color to blend the sprites with. | | ||
| blendMode? | `BlendMode` | Optional. Blend mode used to combine sprites and colors together. | | ||
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## RSXform | ||
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The RSXform object used by the altas API is the compression of the following matrix: `[fSCos -fSSin fTx, fSSin fSCos fTy, 0, 0, 1]`. Below are few transformations that you will find useful: | ||
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```tsx twoslash | ||
import {Skia} from "@shopify/react-native-skia"; | ||
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// 1. Identify (doesn't do anything) | ||
let rsxForm = Skia.RSXform(1, 0, 0, 0); | ||
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// 2. Scale by 2 and translate by (50, 100) | ||
rsxForm = Skia.RSXform(2, 0, 50, 100); | ||
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// 3. Rotate by PI/4, default pivot point is (0,0), translate by (50, 100) | ||
const r = Math.PI/4; | ||
rsxForm = Skia.RSXform(Math.cos(r), Math.sin(r), 50, 100); | ||
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// 4. Scale by 2, rotate by PI/4 with pivot point (25, 25) | ||
rsxForm = Skia.RSXformFromRadians(2, r, 0, 0, 25, 25); | ||
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// 5. translate by (125, 0), rotate by PI/4 with pivot point (125, 25) | ||
rsxForm = Skia.RSXformFromRadians(1, r, 100, 0, 125, 25); | ||
``` | ||
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## Hello World | ||
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In the example below, we draw in simple rectangle as an image. | ||
Then we display that rectangle 150 times with a simple transformation applied to each rectangle. | ||
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```tsx twoslash | ||
import {Skia, drawAsImage, Group, Rect, Canvas, Atlas, rect} from "@shopify/react-native-skia"; | ||
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const size = { width: 25, height: 11.25 }; | ||
const strokeWidth = 2; | ||
const imageSize = { | ||
width: size.width + strokeWidth, | ||
height: size.height + strokeWidth, | ||
}; | ||
const image = drawAsImage( | ||
<Group> | ||
<Rect | ||
rect={rect(strokeWidth / 2, strokeWidth / 2, size.width, size.height)} | ||
color="cyan" | ||
/> | ||
<Rect | ||
rect={rect(strokeWidth / 2, strokeWidth / 2, size.width, size.height)} | ||
color="blue" | ||
style="stroke" | ||
strokeWidth={strokeWidth} | ||
/> | ||
</Group>, | ||
imageSize | ||
); | ||
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export const Demo = () => { | ||
const numberOfBoxes = 150; | ||
const pos = { x: 128, y: 128 }; | ||
const width = 256; | ||
const sprites = new Array(numberOfBoxes) | ||
.fill(0) | ||
.map(() => rect(0, 0, imageSize.width, imageSize.height)); | ||
const transforms = new Array(numberOfBoxes).fill(0).map((_, i) => { | ||
const tx = 5 + ((i * size.width) % width); | ||
const ty = 25 + Math.floor(i / (width / size.width)) * size.width; | ||
const r = Math.atan2(pos.y - ty, pos.x - tx); | ||
return Skia.RSXform(Math.cos(r), Math.sin(r), tx, ty); | ||
}); | ||
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return ( | ||
<Canvas style={{ flex: 1 }}> | ||
<Atlas image={image} sprites={sprites} transforms={transforms} /> | ||
</Canvas> | ||
); | ||
}; | ||
``` | ||
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<img src={require("/static/img/atlas/hello-world.png").default} width="256" height="256" /> | ||
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## Animations | ||
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The Atlas component should usually be used with Reanimated. | ||
First, the [useTextueValue](/docs/animations/textures#usetexturevalue) hook will enable you to create a texture on the UI thread directly without needing to make any copies. | ||
Secondly, we provide you with hooks such as [`useRectBuffer`](/docs/animations/hooks#userectbuffer) and [`useRSXformBuffer`](/docs/animations/hooks#usersxformbuffer) to efficiently animates on the sprites and transformations. | ||
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The example below is identical to the one above but the position is an animation value bound to a gesture. | ||
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```tsx twoslash | ||
import {Skia, drawAsImage, Group, Rect, Canvas, Atlas, rect, useTextureValue, useRSXformBuffer} from "@shopify/react-native-skia"; | ||
import {useSharedValue, useDerivedValue} from "react-native-reanimated"; | ||
import {GestureDetector, Gesture} from "react-native-gesture-handler"; | ||
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const size = { width: 25, height: 11.25 }; | ||
const strokeWidth = 2; | ||
const textureSize = { | ||
width: size.width + strokeWidth, | ||
height: size.height + strokeWidth, | ||
}; | ||
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export const Demo = () => { | ||
const pos = useSharedValue({ x: 0, y: 0 }); | ||
const texture = useTextureValue( | ||
<Group> | ||
<Rect | ||
rect={rect(strokeWidth / 2, strokeWidth / 2, size.width, size.height)} | ||
color="cyan" | ||
/> | ||
<Rect | ||
rect={rect(strokeWidth / 2, strokeWidth / 2, size.width, size.height)} | ||
color="blue" | ||
style="stroke" | ||
strokeWidth={strokeWidth} | ||
/> | ||
</Group>, | ||
textureSize | ||
); | ||
const gesture = Gesture.Pan().onChange((e) => (pos.value = e)); | ||
const numberOfBoxes = 150; | ||
const width = 256; | ||
const sprites = new Array(numberOfBoxes) | ||
.fill(0) | ||
.map(() => rect(0, 0, textureSize.width, textureSize.height)); | ||
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const transforms = useRSXformBuffer(numberOfBoxes, (val, i) => { | ||
"worklet"; | ||
const tx = 5 + ((i * size.width) % width); | ||
const ty = 25 + Math.floor(i / (width / size.width)) * size.width; | ||
const r = Math.atan2(pos.value.y - ty, pos.value.x - tx); | ||
val.set(Math.cos(r), Math.sin(r), tx, ty); | ||
}); | ||
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return ( | ||
<GestureDetector gesture={gesture}> | ||
<Canvas style={{ flex: 1 }} mode="continuous"> | ||
<Atlas image={texture} sprites={sprites} transforms={transforms} /> | ||
</Canvas> | ||
</GestureDetector> | ||
); | ||
}; | ||
``` |
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Original file line number | Diff line number | Diff line change |
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export { PerformanceDrawingTest } from "./PerformanceRects"; | ||
//export { PerformanceDrawingTest } from "./PerformanceRectsTexture"; | ||
export { PerformanceDrawingTest } from "./Atlas"; | ||
//export { PerformanceDrawingTest } from "./PerformanceRects"; | ||
//export { PerformanceDrawingTest } from "./PerformanceCanvases"; |
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