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del single use method. comment edits
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Lines changed: 7 additions & 21 deletions

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zjit/src/hir.rs

Lines changed: 7 additions & 21 deletions
Original file line numberDiff line numberDiff line change
@@ -135,7 +135,7 @@ impl std::fmt::Display for BlockId {
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type InsnSet = BitSet<InsnId>;
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type BlockSet = BitSet<BlockId>;
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/// Set of indices into a frame's local table. Always sized to [`FrameState::locals`].
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/// Set of indices into a frame's local table. Always sized to [`field@FrameState::locals`].
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pub type LocalSet = BitSet<usize>;
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fn write_vec<T: std::fmt::Display>(f: &mut std::fmt::Formatter, objs: &Vec<T>) -> std::fmt::Result {
@@ -3282,7 +3282,7 @@ impl Function {
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fn set_snapshot_spilled_locals(&mut self, insn_id: InsnId, spilled: LocalSet) {
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let insn_id = self.union_find.borrow().find_const(insn_id);
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match &mut self.insns[insn_id] {
3285-
Insn::Snapshot { state } => state.set_spilled_locals(spilled),
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Insn::Snapshot { state } => state.spilled_locals = spilled,
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insn => panic!("Unexpected non-Snapshot {insn} when setting spilled locals"),
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}
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}
@@ -8104,6 +8104,11 @@ pub struct FrameState {
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stack: Vec<InsnId>,
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locals: Vec<InsnId>,
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8107+
/// The subset of locals that must be in EP memory prior to a safepoint.
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///
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/// Predominatedly used for with-block sends for locals syntatically accessed within the block.
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spilled_locals: LocalSet,
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/// `InsnId` of the caller's post-send `Snapshot` for inlined frames; `None`
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/// for non-inlined frames. Stored as an instruction reference rather than
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/// an owned `FrameState` so that value remapping in the caller's `Snapshot`
@@ -8117,17 +8122,6 @@ pub struct FrameState {
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/// `cfp->jit_return` values do not alias across the shared native stack frame.
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/// This value's upper bound is the `inline_max_iterations` value.
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pub depth: InlineDepth,
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/// Locals codegen has spilled to memory, making the memory slot authoritative.
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/// Such a local is read or written by the block through this frame's EP.
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///
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/// Two consumers depend on this: codegen spills exactly these before a
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/// block-passing call, and the stack map skips them so materialization does
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/// not overwrite a block's write with a stale register value.
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///
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/// Empty for frames not suspended at a block-passing call (including inlined
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/// caller frames, whose block writes update registers directly).
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spilled_locals: LocalSet,
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}
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81338127
impl FrameState {
@@ -8218,18 +8212,10 @@ impl FrameState {
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self.locals.iter()
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}
82208214

8221-
/// Local indices kept authoritative in EP for this frame's pending
8222-
/// block-passing call. See the field docs on [`FrameState::spilled_locals`].
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pub fn spilled_locals(&self) -> &LocalSet {
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&self.spilled_locals
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}
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8227-
/// Record the locals that must stay in EP across this frame's pending
8228-
/// block-passing call (block-modifiable locals). See [`FrameState::spilled_locals`].
8229-
fn set_spilled_locals(&mut self, spilled: LocalSet) {
8230-
self.spilled_locals = spilled;
8231-
}
8232-
82338219
/// Push a stack operand
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fn stack_push(&mut self, opnd: InsnId) {
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self.stack.push(opnd);

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