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binary_tree.py
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import pygame
from random import randint
# clk = pygame.time.Clock()
row = 24
col = 49
def rand():
return randint(0,1)
def binary(draw, grid, mode):
run = True
l = len(grid)
for rw in grid:
for node in rw:
node.reset()
node.invert()
if mode == 0:
draw()
current = None
for j in grid[0]:
j.remove_barrier()
if mode == 0:
draw()
i = 1
while run and i != row + 1:
# clk.tick(30)
for event in pygame.event.get():
if event.type == pygame.QUIT:
return False
if event.type == pygame.KEYDOWN:
if event.key == pygame.K_ESCAPE:
run = False
if event.key == pygame.K_BACKSPACE:
if mode == 0:
mode = 1
else:
mode = 0
for j in range(col+ 1):
current = (i, j)
if rand() == 1:
drawedge(draw, grid, current, mode, 'north')
else:
if movewest(current):
drawedge(draw, grid, current, mode, 'west')
else:
drawedge(draw, grid, current, mode, 'north')
i += 1
if mode == 1:
draw()
return True
def movewest(node):
x, y = node
if y < col:
return True
return False
def drawedge(draw, grid, current, mode, direc):
x, y = current
grid[x*2][y*2].remove_barrier()
if direc == 'north':
grid[x*2-1][y*2].remove_barrier()
elif direc == 'west':
grid[x*2][y*2+1].remove_barrier()
if mode == 0:
draw()