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HexGrid #127

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@Silentor

Implement regular hex grid as in https://www.redblobgames.com/grids/hexagons/ (God bless this man). Cube/axial coords, block rasterization support, usual set of grid operations (neighbors, graph interface for A*, distances)

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coreBasic algorithms/data structures, common logicsimulatorServer-side physics, navigation, ai

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