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Camera.cpp
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55 lines (50 loc) · 1.8 KB
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#include "Camera.h"
#include "LevelManager.h"
#include <iostream>
namespace Tmpl8
{
// Function that updates camera position.
void Camera::Tick(Surface* screen, const Location& playerLoc, const int level)
{
if (playerLoc.x > (screen->GetWidth() / 2.0f)) // x
{
// Make sure that the camera offset does not go too far (per level)
offset.x = playerLoc.x - screen->GetWidth() / 2.0f;
if (level == 1 && offset.x > 50 * LevelManager::tileSize - screen->GetWidth())
{
offset.x = static_cast<float>(50 * LevelManager::tileSize - screen->GetWidth());
}
else if (level == 2 && offset.x > 55 * LevelManager::tileSize - screen->GetWidth())
{
offset.x = static_cast<float>(55 * LevelManager::tileSize - screen->GetWidth());
}
else if (level == 3 && offset.x > 55 * LevelManager::tileSize - screen->GetWidth())
{
offset.x = static_cast<float>(55 * LevelManager::tileSize - screen->GetWidth());
}
// Add 1 for casting to int.
offset.x += 1;
}
else { offset.x = 0.0f; }
if (playerLoc.y > (screen->GetHeight() / 2.0f)) // y
{
// Make sure that the camera offset does not go too far (per level)
offset.y = playerLoc.y - screen->GetHeight() / 2.0f;
if (level == 1 && offset.y > 11 * LevelManager::tileSize - screen->GetHeight())
{
offset.y = static_cast<float>(11 * LevelManager::tileSize - screen->GetHeight());
}
else if (level == 2 && offset.y > 11 * LevelManager::tileSize - screen->GetHeight())
{
offset.y = static_cast<float>(11 * LevelManager::tileSize - screen->GetHeight());
}
else if (level == 3 && offset.y > 18 * LevelManager::tileSize - screen->GetHeight())
{
offset.y = static_cast<float>(18 * LevelManager::tileSize - screen->GetHeight());
}
// Add 1 for casting to int.
offset.y += 1;
}
else { offset.y = 0.0f; }
}
};