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Copy pathscript.js
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133 lines (103 loc) · 3.19 KB
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window.addEventListener("DOMContentLoaded", () => {
const gameSelect =
document.getElementById("gameSelect");
const reloadButton =
document.getElementById("reloadButton");
const gameContainer =
document.getElementById("gameContainer");
const ruffle = window.RufflePlayer.newest();
let player = null;
let loadNumber = 0;
function waitForBrowserPaint() {
return new Promise((resolve) => {
requestAnimationFrame(() => {
requestAnimationFrame(resolve);
});
});
}
async function loadGame() {
const currentLoadNumber = ++loadNumber;
const selectedOption =
gameSelect.options[gameSelect.selectedIndex];
const gameUrl = selectedOption.value;
const gameName = selectedOption.text.trim();
gameSelect.disabled = true;
reloadButton.disabled = true;
reloadButton.textContent = "Loading...";
reloadButton.setAttribute(
"aria-label",
"Loading " + gameName
);
await waitForBrowserPaint();
if (currentLoadNumber !== loadNumber) {
return;
}
if (player !== null) {
try {
player.remove();
} catch (error) {
console.warn(
"Could not remove the previous player:",
error
);
}
player = null;
}
gameContainer.replaceChildren();
const newPlayer = ruffle.createPlayer();
newPlayer.id = "rufflePlayer";
gameContainer.appendChild(newPlayer);
player = newPlayer;
try {
const playerApi = newPlayer.ruffle();
await playerApi.load({
url: gameUrl,
autoplay: "on",
unmuteOverlay: "hidden",
backgroundColor: "#000000"
});
if (currentLoadNumber !== loadNumber) {
return;
}
reloadButton.textContent = "Reload";
reloadButton.setAttribute(
"aria-label",
"Reload " + gameName
);
} catch (error) {
if (currentLoadNumber !== loadNumber) {
return;
}
console.error(
"Failed to load the game:",
error
);
reloadButton.textContent = "Retry";
reloadButton.setAttribute(
"aria-label",
"Retry loading " + gameName
);
gameContainer.innerHTML = `
<div id="errorMessage">
Unable to load the selected SWF file.<br>
Check the filename and browser console.
</div>
`;
player = null;
} finally {
if (currentLoadNumber === loadNumber) {
gameSelect.disabled = false;
reloadButton.disabled = false;
}
}
}
gameSelect.addEventListener(
"change",
loadGame
);
reloadButton.addEventListener(
"click",
loadGame
);
loadGame();
});