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SimonHeggie edited this page Feb 2, 2025 · 26 revisions

Welcome to the FOSS-Artist-workflow-Guide wiki!

CURRENT WIKI STATUS: ITS RAW. (GIVE IT TIME AND I WILL UPDATE IT)

Disclaimers:

Some artists take the proprietary sucker extreme and blow their budget on a workflow headache with too many shortcuts and UI differences. Some artists go the opposite way and seem cult-like in their love of all things free and open source.

Rest assured that I am SANELY and LOGICALLY well between those extremes. I believe in having free opensource software as a financial and productivity back-up, and bolstering the lesser attempts at industry standard practice; with paid software and extensions.

Some things can even be better. If you, like I struggle to maintain concentration; your problem regardless of the quality of software - may be the complexity of your workflow.

MOST of the software is opensource and free. Regardless, some money will need to be spent to ensure some equal footing with industry standard products.

The document for the following goals in the following order: Industry standard productivity, Cost efficiency, Data privacy, hardware performance optimisation, more freedom in software licensing. I make not claims that this is THE way to achieve all of that, but I can tell you I successfully rely on the workflow. I've been a pro since 2012, working in studios, freelancing and even as a high earning slot machine artist when I started introducing opensource software into my pipeline.

This new workflow is a strategically shifting guide that reflects that experience.

To somehow achieve all workflow production goals and stay competitive with other studios; I discuss the following free opensource solutions.

Software

FOSS

Operating System Distribution

Why I use Linux:

  1. I have the right to modify my OS to suit my specific studio needs.
  2. I prefer to spend money on the the best hardware and Linux is less picky about the hardware specs. Hardware bargains are more common.
  3. Why give CoPilot-like AI free reign of my intellectual property and data.
  4. My professional VFX work demands smarter, more cost effective use of my system resources. Scan software, and the vast amount of other background processes eat up way too much CPU and RAM. This is why Linux is preferred for about 90% of servers in VFX studios.
  5. Resetting critical privacy settings to protect myself against data harvesting wastes my time.
  6. So does Managing third party virus detection software.
  7. And Dealing with the general chaos that comes from automatic updates.
  8. I need to be present online which means I need my web services running well, and it so happens I'm not a meta user.
  9. Why should I pay the MS and Mac empire for something that countless more developers are working on?
  10. Because I OS tech like a lot of tech is used to abuse the masses when used by the few while the masses seek to improve lives.

If I could summarise: It's about freedom, data privacy, dignity and a professional level of autonomy.

Nobara 40

https://nobaraproject.org/download-nobara/

Why Nobara over other Linux distributions?

  1. Ready to game, and thus to develop. Steam, Lutris, Wine and Proton pre-installed with enhanced performance out of the box.
  2. Works well with free stuff like Blender and paid stuff like Davinci Resolve.
  3. Nvidia integration: Nvidia sound cards work, hybrid graphic setups work out of the box. Proprietary drivers used to best effect. This part is way easier than most Linux distros that I've tried. The best of JACK and pipewire settings also ensure a good audio editing experience.
  4. In general, very simple to operate. Wacom tablets, PC games - without relying heavily on Linux wisdom. FFMPEG dependencies are also sorted, which means you won't be too limited by what video codecs you need to edit with.
  5. Comes with KDE which officially which for people like myself coming from windows provides customisation and operating flexibility. KDE has in my opinion the very best third party essential tools like the Dolphin file manager and Kate code and text editor.
  6. Has a gnome version for fans of Mac OS aesthetic and simplicity which I will not be covering officially.
  7. Optimised for high performance and low latency to provide more overhead and productivity to create.

I'm a game artist, a content creator, someone with an NVIDIA who needs it to just plug and play. And yet I require a secure link with corporate friendly ecosystems which requires a red-hat like fedora setup which Nobara is based on.

So Nobara it is a nice choice for people like me who work independently.

Art software

Tool Uses This with addons vs paid Extensions
Blender Non destructive 3D, Animation, Post-Comp, Baking, Story-boarding, Simulation, 10 10 free, 10 paid
Blender Launcher Blender version manager and downloader 9
Krita Concept, Mock-up, Photo-manipulation, texturing 6 2 free
ComfyUI Image process Automation with AI integration 6 10 free
Inkscape Vector art 4 1 Free
Meshroom 3D scanning 4 1 Free
FontForge Vector art 4
Material Maker Real-time Shader authoring 4
Godot Game projects 9

Paid software (Recommended)

Applications:

Davinity Resolve

Affinity Suite

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