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SimonHeggie edited this page Feb 2, 2025 · 26 revisions

Welcome to the FOSS-Artist-workflow-Guide wiki!

CURRENT WIKI STATUS: ITS RAW. (GIVE IT TIME AND I WILL UPDATE IT)

Disclaimers:

Some money will need to be spent to ensure some equal footing with industry standard products. However, MOST of the software is opensource and free and there ARE always work-around for those who lack the funds; I just won't be providing ALL of those. My focus is more on practically filling those gaps with strategically low priced solutions.

The document for the following goals in the following order: Industry standard productivity, Cost efficiency, Data privacy, hardware performance optimisation, more freedom in software licensing. I make not claims that this is THE way to achieve all of that, but I can tell you I successfully rely on the workflow. I've been a pro since 2012, working in studios, freelancing and even as a high earning slot machine artist when I started introducing opensource software into my pipeline.

This new workflow is a strategically shifting guide that reflects that experience.

To somehow achieve all workflow production goals and stay competitive with other studios; I discuss the following free opensource solutions.

Software

FOSS

Operating System Distribution

Why I use Linux:

  1. Why give CoPilot-like AI free reign of my intellectual property and data.
  2. My professional VFX work demands smarter, more cost effective use of my system resources. Scan software, and the vast amount of other background processes eat up way too much CPU and RAM. This is why Linux is preferred for about 90% of servers in VFX studios.
  3. Resetting critical privacy settings to protect myself against data harvesting wastes my time.
  4. So does Managing third party virus detection software.
  5. And Dealing with the general chaos that comes from automatic updates.
  6. Why should I pay the MS empire for something that more developers are working on?
  7. It's about freedom, privacy, dignity and autonomy.

Nobara 40

https://nobaraproject.org/download-nobara/

Why Nobara over other other Linux distributions?

  1. Ready to game, and thus to develop. Steam, Lutris, Wine and Proton pre-installed with enhanced performance out of the box.
  2. Works well with free stuff like Blender and paid stuff like Davinci Resolve.
  3. Nvidia integration: Nvidia sound cards work, hybrid graphic setups work out of the box. Proprietary drivers used to best effect. This part is way easier than most Linux distros that I've tried. The best of JACK and pipewire settings also ensure a good audio editing experience.
  4. In general, very simple to operate. Wacom tablets, PC games - without relying heavily on Linux wisdom. FFMPEG dependencies are also sorted, which means you won't be too limited by what video codecs you need to edit with.
  5. Comes with KDE which officially which for people like myself coming from windows provides customisation and operating flexibility. KDE has in my opinion the very best third party essential tools like the Dolphin file manager and Kate code and text editor.
  6. Has a gnome version for fans of Mac OS aesthetic and simplicity which I will not be covering officially.
  7. Optimised for high performance and low latency to provide more overhead and productivity to create.

I'm a game dev, a content creator, someone with an NVIDIA who needs it to just plug and play. And yet I require a secure link with corporate and bit tech which requires a red-hat like fedora ecosystem.

So Nobara it is.

Art software

Tool Uses Usefulness rating Extensions
Blender Non destructive 3D, Animation, Post-Comp, Baking, Story-boarding, Simulation, 10 10 free, 10 paid
Blender Launcher Blender version manager and downloader 9
Krita Concept, Mock-up, Photo-manipulation, texturing 6 2 free
ComfyUI Image process Automation with AI integration 6 10 free
Inkscape Vector art 4 1 Free
FontForge Vector art 4
Material Maker Real-time Shader authoring 4
Godot Game projects 9

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