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Exactly what the title says. For example: if the grid is rotated to somewhere around 0º it's mostly normal,
at around 180º entities get thrown opposite to where there supposed to go
Reproduction
Open dev environment
Check the grid rotation with f3
Start a hull breach somewhere
Watch as the entities get thrown around tangentially or opposite to the breach depending on the grid rotation
Expected behavior
Open dev environment
Start a hull breach
Watch as entities get thrown toward the hull breach
Description
Exactly what the title says. For example: if the grid is rotated to somewhere around 0º it's mostly normal,
at around 180º entities get thrown opposite to where there supposed to go
Reproduction
Expected behavior
Media
atmos.test.mp4