Skip to content

the angle entities are supposed to be thrown by space wind is offset by the grids rotation #2576

Description

@AkkadianMerchant

Description

Exactly what the title says. For example: if the grid is rotated to somewhere around 0º it's mostly normal,
at around 180º entities get thrown opposite to where there supposed to go

Reproduction

  1. Open dev environment
  2. Check the grid rotation with f3
  3. Start a hull breach somewhere
  4. Watch as the entities get thrown around tangentially or opposite to the breach depending on the grid rotation

Expected behavior

  1. Open dev environment
  2. Start a hull breach
  3. Watch as entities get thrown toward the hull breach

Media

atmos.test.mp4

Metadata

Metadata

Assignees

No one assigned

    Labels

    Type: Bug[Un]intentional issue with something

    Type

    No type

    Projects

    No projects

      Milestone

      No milestone

      Relationships

      None yet

      Development

      No branches or pull requests

      Issue actions