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Android APK Build

Android APK Build #83

name: Android APK Build
permissions:
contents: write
on:
push:
branches: [main, dev]
paths: ['app/**']
pull_request:
branches: [main, dev]
paths: ['app/**']
workflow_dispatch:
jobs:
build:
runs-on: ubuntu-latest
# A cloud build is a poll, not a compile, so anything approaching this is a
# hang. The previous local build had no limit and sat for hours.
timeout-minutes: 60
defaults:
run:
working-directory: ./app
steps:
- name: Setup repo
uses: actions/checkout@v4
- name: Setup node
uses: actions/setup-node@v4.0.2
with:
node-version: 20.x
cache: 'npm'
cache-dependency-path: ./app/package-lock.json
# No JDK or Android SDK: EAS compiles this in the cloud. Installing a
# toolchain the runner never uses cost minutes on every run.
- name: Setup Expo
uses: expo/expo-github-action@v8
with:
expo-version: latest
eas-version: latest
token: ${{ secrets.EXPO_TOKEN }}
- name: Install dependencies
run: npm ci
- name: Initialize EAS
run: eas init --force --non-interactive
# Cloud build. `--local` compiled the whole app on a 2-core runner, which
# took hours and routinely had to be cancelled.
- name: Build Android APK
run: |
set -euo pipefail
eas build --platform android --profile local --non-interactive --wait --json \
> "$RUNNER_TEMP/build.json"
url=$(jq -r '.[0].artifacts.buildUrl // .[0].artifacts.applicationArchiveUrl' \
"$RUNNER_TEMP/build.json")
if [ -z "$url" ] || [ "$url" = "null" ]; then
echo "No artifact URL in the build result:"; cat "$RUNNER_TEMP/build.json"; exit 1
fi
curl -fsSL -o "${{ github.workspace }}/app-release.apk" "$url"
ls -la "${{ github.workspace }}/app-release.apk"
# Attached to every run, so a build off any branch is installable without
# needing a GitHub release.
- name: Upload APK as a workflow artifact
uses: actions/upload-artifact@v4
with:
name: chronicle-android-apk
path: ${{ github.workspace }}/app-release.apk
retention-days: 30
- name: Generate release tag
id: tag
run: |
echo "RELEASE_TAG=android-v1.0.0-$(date +'%Y%m%d-%H%M%S')" >> $GITHUB_OUTPUT
echo "RELEASE_NAME=Friend Lite Android $(date +'%Y-%m-%d %H:%M:%S')" >> $GITHUB_OUTPUT
echo "BUILD_TIME=$(date +'%Y-%m-%d %H:%M:%S UTC')" >> $GITHUB_OUTPUT
- name: Create Release
id: create_release
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/create-release@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
tag_name: ${{ steps.tag.outputs.RELEASE_TAG }}
release_name: ${{ steps.tag.outputs.RELEASE_NAME }}
body: |
## 📱 Android APK Build
**Built from commit:** ${{ github.sha }}
**Branch:** ${{ github.ref_name }}
**Build time:** ${{ steps.tag.outputs.BUILD_TIME }}
Ready to install on Android devices!
draft: false
prerelease: true
# Same condition as Create Release above. Without it this ran on every
# branch with an empty upload_url and failed after the build had already
# succeeded.
- name: Upload Android APK to Release
if: github.event_name == 'push' && github.ref == 'refs/heads/main'
uses: actions/upload-release-asset@v1
env:
GITHUB_TOKEN: ${{ secrets.GITHUB_TOKEN }}
with:
upload_url: ${{ steps.create_release.outputs.upload_url }}
asset_path: ${{ github.workspace }}/app-release.apk
asset_name: friend-lite-android.apk
asset_content_type: application/vnd.android.package-archive