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| 1 | +/* |
| 2 | + * $Id$ |
| 3 | + * |
| 4 | + * Copyright (c) 2022, Simsilica, LLC |
| 5 | + * All rights reserved. |
| 6 | + * |
| 7 | + * Redistribution and use in source and binary forms, with or without |
| 8 | + * modification, are permitted provided that the following conditions |
| 9 | + * are met: |
| 10 | + * |
| 11 | + * 1. Redistributions of source code must retain the above copyright |
| 12 | + * notice, this list of conditions and the following disclaimer. |
| 13 | + * |
| 14 | + * 2. Redistributions in binary form must reproduce the above copyright |
| 15 | + * notice, this list of conditions and the following disclaimer in |
| 16 | + * the documentation and/or other materials provided with the |
| 17 | + * distribution. |
| 18 | + * |
| 19 | + * 3. Neither the name of the copyright holder nor the names of its |
| 20 | + * contributors may be used to endorse or promote products derived |
| 21 | + * from this software without specific prior written permission. |
| 22 | + * |
| 23 | + * THIS SOFTWARE IS PROVIDED BY THE COPYRIGHT HOLDERS AND CONTRIBUTORS |
| 24 | + * "AS IS" AND ANY EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT |
| 25 | + * LIMITED TO, THE IMPLIED WARRANTIES OF MERCHANTABILITY AND FITNESS |
| 26 | + * FOR A PARTICULAR PURPOSE ARE DISCLAIMED. IN NO EVENT SHALL THE |
| 27 | + * COPYRIGHT HOLDER OR CONTRIBUTORS BE LIABLE FOR ANY DIRECT, |
| 28 | + * INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES |
| 29 | + * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR |
| 30 | + * SERVICES; LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) |
| 31 | + * HOWEVER CAUSED AND ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, |
| 32 | + * STRICT LIABILITY, OR TORT (INCLUDING NEGLIGENCE OR OTHERWISE) |
| 33 | + * ARISING IN ANY WAY OUT OF THE USE OF THIS SOFTWARE, EVEN IF ADVISED |
| 34 | + * OF THE POSSIBILITY OF SUCH DAMAGE. |
| 35 | + */ |
| 36 | + |
| 37 | +package com.simsilica.sim; |
| 38 | + |
| 39 | +import java.util.*; |
| 40 | +import java.util.function.Function; |
| 41 | + |
| 42 | +import org.slf4j.*; |
| 43 | + |
| 44 | +/** |
| 45 | + * A GameSystem that supports recurring tasks. |
| 46 | + * |
| 47 | + * @author Paul Speed |
| 48 | + */ |
| 49 | +public class RecurringTaskSystem extends AbstractGameSystem { |
| 50 | + |
| 51 | + static Logger log = LoggerFactory.getLogger(RecurringTaskSystem.class); |
| 52 | + |
| 53 | + private List<Function<SimTime, Boolean>> tasks = new ArrayList<>(); |
| 54 | + private volatile Function[] taskArray; |
| 55 | + private static Function[] EMPTY_ARRAY = new Function[0]; |
| 56 | + |
| 57 | + public RecurringTaskSystem() { |
| 58 | + } |
| 59 | + |
| 60 | + /** |
| 61 | + * Adds a recurring task that will continue to run once a frame |
| 62 | + * as long as it returns Boolean.TRUE. |
| 63 | + */ |
| 64 | + public void addRecurringTask( Function<SimTime, Boolean> task ) { |
| 65 | + synchronized(tasks) { |
| 66 | + tasks.add(task); |
| 67 | + taskArray = null; |
| 68 | + } |
| 69 | + } |
| 70 | + |
| 71 | + public void removeRecurringTask( Function<SimTime, Boolean> task ) { |
| 72 | + synchronized(tasks) { |
| 73 | + tasks.remove(task); |
| 74 | + taskArray = null; |
| 75 | + } |
| 76 | + } |
| 77 | + |
| 78 | + protected Function[] getArray() { |
| 79 | + // Grab the array, unprotected, so it doesn't move underneath us |
| 80 | + Function[] result = taskArray; |
| 81 | + if( result != null ) { |
| 82 | + return result; |
| 83 | + } |
| 84 | + |
| 85 | + // Else a little double-checked locking |
| 86 | + synchronized(tasks) { |
| 87 | + // See if one was created in the mean time |
| 88 | + if( taskArray != null ) { |
| 89 | + return taskArray; |
| 90 | + } |
| 91 | + taskArray = tasks.toArray(EMPTY_ARRAY); |
| 92 | + return taskArray; |
| 93 | + } |
| 94 | + } |
| 95 | + |
| 96 | + @Override |
| 97 | + @SuppressWarnings("unchecked") |
| 98 | + public void update( SimTime time ) { |
| 99 | + for( Function f : getArray() ) { |
| 100 | + Object result = f.apply(time); |
| 101 | + if( !Objects.equals(result, Boolean.TRUE) ) { |
| 102 | + removeRecurringTask((Function<SimTime, Boolean>)f); |
| 103 | + } |
| 104 | + } |
| 105 | + } |
| 106 | + |
| 107 | + @Override |
| 108 | + protected void initialize() { |
| 109 | + } |
| 110 | + |
| 111 | + @Override |
| 112 | + protected void terminate() { |
| 113 | + } |
| 114 | +} |
| 115 | + |
| 116 | + |
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