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DXT1
textures can "carry" alpha information using black pixels, which means that any pixel that is pure black has alpha of 0
and any other pixel has alpha 255
.
I couldn't seem to find a way to set this behavior in the library.
Here is an example of what it looks like when DXT1 textures aren't decoded with alpha (the textures in the image were decoded by this library and then converted to PNG using ImageSharp
):
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