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Consider not tying formats so heavily to DXGI/D3D #2

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@john-h-k

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Currently the formats seem to be directly tied to the DXGI_FORMAT enum from dxgi.h. Is this a conscious design decision or will it change? Ideally, I am planning to use this library for texture loading for both DirectX and Vulkan, and so a more platform agnostic system would be more useful, as well as allowing support for formats that aren't supported by DXGI_FORMAT (such as double precision pixels)

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