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This repository was archived by the owner on Jan 2, 2022. It is now read-only.
It appears that the /locraw message is always captured and cancelled unless the player sent it. This causes conflicts with other mods. that use /locraw if they do not set their priority higher. A higher priority would result in a never-ending war of who comes first.
The best solution to this in my opinion would be, instead of not cancelling when the message is player-sent, only cancel if the message is mod-sent.
Looking at these lines:
Hytilities/src/main/java/club/sk1er/hytilities/util/locraw/LocrawUtil.java
Lines 80 to 82 in 8982ee7
It appears that the
/locrawmessage is always captured and cancelled unless the player sent it. This causes conflicts with other mods. that use/locrawif they do not set their priority higher. A higher priority would result in a never-ending war of who comes first.The best solution to this in my opinion would be, instead of not cancelling when the message is player-sent, only cancel if the message is mod-sent.