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Release v0.5b, removed bad dead ends, refactored for R37
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README.md

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# x16-chasevault
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Chase Vault: A new game for the Commander X16 retrocomputer.
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As seen on YouTube: https://youtu.be/9lPScILs3G0
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As seen on YouTube: https://youtu.be/xFjnOoglXfI
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![](cv9.gif)
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Build requirements: gcc, cc65
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This game is now undergoing beta testing. The master baseline is not guaranteed to be fully working. The latest stable release is
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https://github.com/SlithyMatt/x16-chasevault/releases/tag/v0.4b
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https://github.com/SlithyMatt/x16-chasevault/releases/tag/v0.5b

bomb_test.asm

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build_test.sh

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#!/bin/bash
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cl65 --cpu 65C02 -o player_test.prg -l player_test.list player_test.asm
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cl65 --cpu 65C02 -o enemy_test.prg -l enemy_test.list enemy_test.asm
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cl65 --cpu 65C02 -o MAPBROWSE.PRG -l map_browse.list map_browse.asm
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cl65 --cpu 65C02 -o startscreen_browse.prg -l startscreen_browse.list startscreen_browse.asm
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cl65 --cpu 65C02 -o joystick_test.prg -l joystick_test.list joystick_test.asm
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cl65 --cpu 65C02 -o fireball_test.prg -l fireball_test.list fireball_test.asm
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cl65 --cpu 65C02 -o bomb_test.prg -l bomb_test.list bomb_test.asm
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cl65 --cpu 65C02 -o ws_test.prg -l ws_test.list ws_test.asm
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./asc2bin.exe spritesheet.txt SPRITESHEET.BIN 4000
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cl65 --cpu 65C02 -o sprite_sheet.prg -l sprite_sheet.list sprite_sheet.asm

enemy_test.asm

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