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| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -608,7 +610,7 @@ run index
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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-
| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -624,7 +626,7 @@ look index
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -640,7 +642,7 @@ use index
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -656,7 +658,7 @@ talk index
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -672,7 +674,7 @@ strike index
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| index | Integer | 0-511| Sprite frame index for mouse cursor |
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| index | Integer | 0-255[<sup>\[1\]</sup>](#note-1)| Sprite frame index for mouse cursor |
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Found in:
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*[Menu File](README.md#menu-file)
@@ -869,7 +871,7 @@ inv_empty [tiles]
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| tiles | Tile | Number of tiles specified by [**inv_item_dim**](#inv_item_dim)| Tilemap for empty item button, rows going down |
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| tiles | Tile | Number of tiles specified by [**inv_item_dim**](#inv_item_dim)[<sup>\[1\]</sup>](#note-1)| Tilemap for empty item button, rows going down |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -885,7 +887,7 @@ inv_empty [tiles]
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| tiles | Tile | 1-38 | Tiles to display, from left to right |
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| tiles | Tile | 1-38[<sup>\[1\]</sup>](#note-1)| Tiles to display, from left to right |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -901,7 +903,7 @@ inv_empty [tiles]
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| tiles | Tile | 1-38 tiles | Tiles to display, from left to right |
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| tiles | Tile | 1-38 tiles[<sup>\[1\]</sup>](#note-1)| Tiles to display, from left to right |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -934,7 +936,7 @@ inv_quant_margin [tiles]
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| tiles | Tile | 1-5 tiles | Tiles to display, from left to right |
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| tiles | Tile | 1-5 tiles[<sup>\[1\]</sup>](#note-1)| Tiles to display, from left to right |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -950,9 +952,9 @@ inv_scroll up middle down
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| up | Tile | Any | Tile for scroll-up button |
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| middle | Tile | Any | Tile to fill in column between scroll buttons |
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| down | Tile | Any | Tile for scroll-down button |
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| up | Tile | Any [<sup>\[1\]</sup>](#note-1)| Tile for scroll-up button |
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| middle | Tile | Any [<sup>\[1\]</sup>](#note-1)| Tile to fill in column between scroll buttons |
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| down | Tile | Any [<sup>\[1\]</sup>](#note-1)| Tile for scroll-down button |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -968,7 +970,7 @@ inv_scroll_margin [tiles]
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| Argument | Type | Range | Meaning |
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|--|--|--|--|
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| tiles | Tile | 1-38 tiles | Tiles to display, from left to right |
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| tiles | Tile | 1-38 tiles[<sup>\[1\]</sup>](#note-1)| Tiles to display, from left to right |
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Found in:
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*[Inventory File](README.md#inventory-file)
@@ -987,8 +989,8 @@ inv_item name init max cursor [tiles]
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| name | Identifier | Unique item name | Name of item to be used in [**item_trigger**](#item_trigger) and [**get_item**](#get_item) arguments |
| tiles | Tile | Number of tiles specified by [**inv_item_dim**](#inv_item_dim)[<sup>\[1\]</sup>](#note-1)| Tilemap for item button, rows going down |
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Found in:
@@ -1316,3 +1318,8 @@ play id
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Found in:
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*[Level Files](README.md#level-files)
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## Notes
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### Note 1
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Tile and sprite indices higher than 255 are not guaranteed to be the same in every zone, so it is strongly recommended to use only indices 0 to 255 for any of these values. However, higher indices may be used (up to 703 for tiles or 498 for sprites) if the elements are interchangeable between zones, either by being identical or cleanly replaced (perhaps defining a user interface "theme" for a zone).
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