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Created mingw64 makefile, removed gif keys from example game
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3 files changed

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-2
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3 files changed

+15
-2
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example/mygame_z1_level1.xci

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@@ -13,7 +13,6 @@ sprite_frames 4 0 40 # Rear of car
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sprite 4 102 170 # Parked, not moving
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sprite_frames 1 0 6
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sprite 1 148 170
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gif_start
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end_anim
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tool_trigger look 18 21 19 22

example/mygame_z2_level0.xci

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@@ -40,7 +40,6 @@ tool_trigger use 20 16 21 18
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if near_izzys
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sprite_frames 1 0 9
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wait 30
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gif_pause
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go_level 2 1
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end_if
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if_not near_izzys

sdk/Makefile.mingw

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ALL_OBJS = $(patsubst %.c,%.o,$(wildcard *.c))
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ALL_HDRS = $(wildcard *.h)
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all: $(ALL_OBJS) $(ALL_HDRS)
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x86_64-w64-mingw32-gcc -o xci.exe $(ALL_OBJS)
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%.o: %.c
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x86_64-w64-mingw32-gcc -c $< -o $@
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clean:
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rm -f xci.exe $(ALL_OBJS)
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test: bitmap_test
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bitmap_test: bitmap.h bitmap.c
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x86_64-w64-mingw32-gcc -o bitmap.exe -DTEST bitmap.c

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