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Copy pathTODO_backlog.txt
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55 lines (35 loc) · 1.76 KB
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Features
--------
[❌] Custom building buttons
- Customisable icon, name, tooltip, range, cooldown, activation type (on-click, entity-target, ground target)
- Can be used for an ability, production, etc.
- On new 3rd screen
[❌] Make custom arrow entity to control logic better
- Half pierce and multishot damage
[❌] Save control groups to world per player
[❌] Camera hotkeys (see starcraft example)
Scenario roles:
[❌] Use start menu colours for each role
[❌] When role is cycled, move camera to the first found building (or unit if no building)
[❌] Show different colours for each different assigned role
[❌] Fire events for addons to use when a scenario starts
[❌] Invisible block that units avoid
[❌] Let villagers repair iron golems with ore for 1hp per ore, masons repair faster
[❌] Nydus worm-style ability for transport portals
- Because without Fog of war, transport portals are too weak
- Includes minimap and sound warning
[❌] Config to allow changing resource block values, including modded blocks
[❌] Horses for villagers and change captain flags to be a resistance aura?
Bugfixes
--------
[❌] Players logging in messes up the observer menu (and freezes resources?)
[❌] bridge scroll bug (up and down vs left/right?)
[❌] Fix day/night time when /gamerule doDaylightCycle false
Quality of Life Features
------------------------
[❌] Handicap command
- Makes all resource costs some % higher than normal
[❌] Added /gamerule for bridges over void
[❌] restore ores on /rts-reset
- Have to track each ore block when it is mined or converted into nether terrain
[❌] Waypoint looping (by shift clicking back onto a previous waypoint it will automatically cycle the list once it reaches the end)