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BubbleMotionEnv.py
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119 lines (98 loc) · 4.22 KB
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# -*- coding: utf-8 -*-
"""Specific environment for the gripper.
"""
__authors__ = ("emenager")
__contact__ = ("etienne.menager@ens-rennes.fr")
__version__ = "1.0.0"
__copyright__ = "(c) 2021, Inria"
__date__ = "Feb 3 2021"
from sofagym.AbstractEnv import AbstractEnv
from sofagym.ServerEnv import ServerEnv
from sofagym.rpc_server import start_scene
from gym import spaces
import os, sys
import numpy as np
from typing import Optional
class BubbleMotionEnv:
"""Sub-class of AbstractEnv, dedicated to the gripper scene.
See the class AbstractEnv for arguments and methods.
"""
#Setting a default configuration
path = os.path.dirname(os.path.abspath(__file__))
metadata = {'render.modes': ['human', 'rgb_array']}
dim_state = 15
DEFAULT_CONFIG = {"scene": "BubbleMotion",
"deterministic": True,
"source": [5, -5, 20],
"target": [5, 5, 0],
"goal": True,
"goalList": [[7, 0, 20]],
"start_node": None,
"scale_factor": 20,
"timer_limit": 20,
"timeout": 50,
"display_size": (1600, 800),
"render": 0,
"save_data": False,
"save_image": False,
"save_path": path + "/Results" + "/StemPendulum",
"planning": False,
"discrete": False,
"start_from_history": None,
"python_version": sys.version,
"zFar": 4000,
"time_before_start": 0,
"seed": None,
"dt": 0.01,
"max_pressure": 40,
"board_dim": 8,
"nb_actions": -1,
"dim_state": dim_state,
"randomize_states": False,
"init_states": [0] * dim_state,
"use_server": False
}
def __init__(self, config = None, root=None, use_server: Optional[bool]=None):
if use_server is not None:
self.DEFAULT_CONFIG.update({'use_server': use_server})
self.use_server = self.DEFAULT_CONFIG["use_server"]
self.env = ServerEnv(self.DEFAULT_CONFIG, config, root=root) if self.use_server else AbstractEnv(self.DEFAULT_CONFIG, config, root=root)
self.initialize_states()
if self.env.config["goal"]:
self.init_goal()
low = np.array([-1]*9)
high = np.array([1]*9)
self.env.action_space = spaces.Box(low=low, high=high, shape=(9,), dtype=np.float32)
self.nb_actions = str(self.env.nb_actions)
low_coordinates = np.array([0]*self.env.dim_state)
high_coordinates = np.array([80]*self.env.dim_state)
self.env.observation_space = spaces.Box(low_coordinates, high_coordinates, dtype=np.float32)
if self.env.root is None and not self.use_server:
self.env.init_root()
# called when an attribute is not found:
def __getattr__(self, name):
# assume it is implemented by self.instance
return self.env.__getattribute__(name)
def initialize_states(self):
self.env.initialize_states()
bd = self.env.config["board_dim"]
init_pos = [4+(bd-4)*self.env.np_random.random(), 4+(bd-4)*self.env.np_random.random(), 5]
self.env.config.update({'init_pos': init_pos})
def init_goal(self):
bd = self.env.config["board_dim"]
pos_goal = [1+bd*self.env.np_random.random(), 1+bd*self.env.np_random.random(), 2]
self.env.goal = pos_goal
self.env.config.update({'goalPos': self.env.goal})
def reset(self):
"""Reset simulation.
"""
self.initialize_states()
if self.env.config["goal"]:
self.init_goal()
self.env.reset()
if self.use_server:
obs = start_scene(self.env.config, self.nb_actions)
state = np.array(obs['observation'], dtype=np.float32)
else:
state = np.array(self.env._getState(self.env.root), dtype=np.float32)
return state