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Description
New ways to do battle with magic, including:
- Hurl entity
- Various affliction stuff
- disease people (needs disease framework first)
- Ways to mess with fate (curse and blessing and stuff)
- Shape the terrain
- Summon stuff
- Ways to counter spell
- Spells taking more than 1 tick to cast
- Spells take more than 1 tick to reach destination
- add spells to the projectile stuff
Example scenario:
Two mages face each other, one tries to cast stone spike against the other, but it takes too long to cast the spell and the other mage gets to cast a counterspell (or wall or another quick spell that impedes the other) and then proceeds to return a spell of fireball, which travels the distance as a ball of fire, if the spell is big or potent enough it will leave a trail of fire in the ground, that when it reach a obstruction, the spell will detonate and engulf the other mage,
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