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Magical combat #52

@Sofistico

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@Sofistico

New ways to do battle with magic, including:

  • Hurl entity
  • Various affliction stuff
  • disease people (needs disease framework first)
  • Ways to mess with fate (curse and blessing and stuff)
  • Shape the terrain
  • Summon stuff
  • Ways to counter spell
  • Spells taking more than 1 tick to cast
  • Spells take more than 1 tick to reach destination
    • add spells to the projectile stuff

Example scenario:
Two mages face each other, one tries to cast stone spike against the other, but it takes too long to cast the spell and the other mage gets to cast a counterspell (or wall or another quick spell that impedes the other) and then proceeds to return a spell of fireball, which travels the distance as a ball of fire, if the spell is big or potent enough it will leave a trail of fire in the ground, that when it reach a obstruction, the spell will detonate and engulf the other mage,

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