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Fixed issue causing font glyphs to be saved when it should be saving font textures, and vice versa.
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Scripts/HgExport.csx

Lines changed: 2 additions & 2 deletions
Original file line numberDiff line numberDiff line change
@@ -1269,8 +1269,8 @@ void AddFontData (string assetName, UndertaleData VanillaData, UndertaleData Mod
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newGlyphs = true;
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newTexture = true;
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} else {
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newGlyphs = !FontTextureEquals(vanillaFont, modFont);
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newTexture = !FontGlyphEquals(vanillaFont, modFont);
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newGlyphs = !FontGlyphEquals(vanillaFont, modFont);
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newTexture = !FontTextureEquals(vanillaFont, modFont);
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}
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if (newGlyphs) {

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