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[shaders] implement missing texture maps (RTCW / ET specific) #32

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@MoritzJT

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@MoritzJT

(RTCW / ET specific)

  • implicit
  • implicitBlend
  • implicitMask
  • $dlight

----------------------------- probably mostly unused:

  • map32// only use this texture if 16 bit color depth
  • mapcomp// only use this texture if compression is enabled
  • mapnocomp// only use this texture if compression is not available or disabled
  • animmapcomp// only use this texture if compression is enabled
  • animmapnocomp// only use this texture if compression is not available or disabled

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