This repository was archived by the owner on Dec 18, 2024. It is now read-only.
This repository was archived by the owner on Dec 18, 2024. It is now read-only.
Bug when rendering overlapping HD sprites with different background priority #609
Open
Description
When sprites overlap and they have different background priority, Mesen will render that area by rendering sprites with background priority first, then render the background tile and finally render sprites with higher render priority. However these priority checks use the original ROM pixel instead of the HD replacement. See https://www.romhacking.net/forum/index.php?topic=26811.msg371646#msg371646