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67 | 67 | class GameSessionConfiguration_t |
68 | 68 | {}; |
69 | 69 |
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70 | | -KHook::Virtual gameFrameHook(&IServerGameDLL::GameFrame, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GameFrame_Post); |
71 | | -KHook::Virtual gameServerSteamAPIActivatedHook(&IServerGameDLL::GameServerSteamAPIActivated, &g_CS2Fixes, &CS2Fixes::Hook_GameServerSteamAPIActivated, nullptr); |
72 | | -KHook::Virtual applyGameSettingsHook(&IServerGameDLL::ApplyGameSettings, &g_CS2Fixes, &CS2Fixes::Hook_ApplyGameSettings, nullptr); |
73 | | -KHook::Virtual clientActiveHook(&IServerGameClients::ClientActive, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientActive_Post); |
74 | | -KHook::Virtual clientDisconnectHook(&IServerGameClients::ClientDisconnect, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientDisconnect_Post); |
75 | | -KHook::Virtual clientPutInServerHook(&IServerGameClients::ClientPutInServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientPutInServer_Post); |
76 | | -KHook::Virtual clientSettingsChangedHook(&IServerGameClients::ClientSettingsChanged, &g_CS2Fixes, &CS2Fixes::Hook_ClientSettingsChanged, nullptr); |
77 | | -KHook::Virtual onClientConnectedHook(&IServerGameClients::OnClientConnected, &g_CS2Fixes, &CS2Fixes::Hook_OnClientConnected, nullptr); |
78 | | -KHook::Virtual clientConnectHook(&IServerGameClients::ClientConnect, &g_CS2Fixes, &CS2Fixes::Hook_ClientConnect, nullptr); |
79 | | -KHook::Virtual clientCommandHook(&IServerGameClients::ClientCommand, &g_CS2Fixes, &CS2Fixes::Hook_ClientCommand, nullptr); |
80 | | -KHook::Virtual postEventAbstractHook(&IGameEventSystem::PostEventAbstract, &g_CS2Fixes, &CS2Fixes::Hook_PostEventAbstract, nullptr); |
81 | | -KHook::Virtual startupServerHook(&INetworkServerService::StartupServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_StartupServer_Post); |
82 | | -KHook::Virtual checkTransmitHook(&ISource2GameEntities::CheckTransmit, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_CheckTransmit_Post); |
83 | | -KHook::Virtual dispatchConCommandHook(&ICvar::DispatchConCommand, &g_CS2Fixes, &CS2Fixes::Hook_DispatchConCommand, nullptr); |
84 | | -KHook::Virtual loadEventsFromFileHook(&IGameEventManager2::LoadEventsFromFile, &g_CS2Fixes, &CS2Fixes::Hook_LoadEventsFromFile, nullptr); |
85 | | -KHook::Virtual spawnHook(&CEntitySystem::Spawn, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_Spawn_Post); |
86 | | -KHook::Virtual setGameSpawnGroupMgrHook(&INetworkGameServer::SetGameSpawnGroupMgr, &g_CS2Fixes, &CS2Fixes::Hook_SetGameSpawnGroupMgr, nullptr); |
87 | | -KHook::Virtual createWorkshopMapGroupHook(&g_CS2Fixes, &CS2Fixes::Hook_CreateWorkshopMapGroup, nullptr); |
88 | | -KHook::Virtual getTouchingListHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_GetTouchingList_Post); |
89 | | -KHook::Virtual checkMovingGroundHook(&g_CS2Fixes, &CS2Fixes::Hook_CheckMovingGround, nullptr); |
90 | | -KHook::Virtual dropWeaponHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_DropWeapon_Post); |
91 | | -KHook::Virtual playerEquipUseHook(&g_CS2Fixes, &CS2Fixes::Hook_PlayerEquipUse, nullptr); |
92 | | -KHook::Virtual playerEquipPrecacheHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_PlayerEquipPrecache_Post); |
93 | | -KHook::Virtual triggerGravityPrecacheHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityPrecache_Post); |
94 | | -KHook::Virtual triggerGravityEndTouchHook(&g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityEndTouch_Post); |
95 | | -KHook::Virtual onTakeDamageAliveHook(&g_CS2Fixes, &CS2Fixes::Hook_OnTakeDamage_Alive, nullptr); |
96 | | -KHook::Virtual playerPawnTeleportHook(&g_CS2Fixes, &CS2Fixes::Hook_CCSPlayerPawn_Teleport, nullptr); |
| 70 | +KHook::Virtual<IServerGameDLL, void, bool, bool, bool> gameFrameHook(&IServerGameDLL::GameFrame, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GameFrame_Post); |
| 71 | +KHook::Virtual<IServerGameDLL, void> gameServerSteamAPIActivatedHook(&IServerGameDLL::GameServerSteamAPIActivated, &g_CS2Fixes, &CS2Fixes::Hook_GameServerSteamAPIActivated, nullptr); |
| 72 | +KHook::Virtual<IServerGameDLL, void, KeyValues*> applyGameSettingsHook(&IServerGameDLL::ApplyGameSettings, &g_CS2Fixes, &CS2Fixes::Hook_ApplyGameSettings, nullptr); |
| 73 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot, bool, const char*, uint64> clientActiveHook(&IServerGameClients::ClientActive, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientActive_Post); |
| 74 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot, ENetworkDisconnectionReason, const char*, uint64, const char*> clientDisconnectHook(&IServerGameClients::ClientDisconnect, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientDisconnect_Post); |
| 75 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot, const char*, int, uint64> clientPutInServerHook(&IServerGameClients::ClientPutInServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_ClientPutInServer_Post); |
| 76 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot> clientSettingsChangedHook(&IServerGameClients::ClientSettingsChanged, &g_CS2Fixes, &CS2Fixes::Hook_ClientSettingsChanged, nullptr); |
| 77 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot, const char*, uint64, const char*, const char*, bool> onClientConnectedHook(&IServerGameClients::OnClientConnected, &g_CS2Fixes, &CS2Fixes::Hook_OnClientConnected, nullptr); |
| 78 | +KHook::Virtual<IServerGameClients, bool, CPlayerSlot, const char*, uint64, const char*, bool, CBufferString*> clientConnectHook(&IServerGameClients::ClientConnect, &g_CS2Fixes, &CS2Fixes::Hook_ClientConnect, nullptr); |
| 79 | +KHook::Virtual<IServerGameClients, void, CPlayerSlot, const CCommand&> clientCommandHook(&IServerGameClients::ClientCommand, &g_CS2Fixes, &CS2Fixes::Hook_ClientCommand, nullptr); |
| 80 | +KHook::Virtual<IGameEventSystem, void, CSplitScreenSlot, bool, int, const uint64*, INetworkMessageInternal*, const CNetMessage*, unsigned long, NetChannelBufType_t> postEventAbstractHook(&IGameEventSystem::PostEventAbstract, &g_CS2Fixes, &CS2Fixes::Hook_PostEventAbstract, nullptr); |
| 81 | +KHook::Virtual<INetworkServerService, void, const GameSessionConfiguration_t&, ISource2WorldSession*, const char*> startupServerHook(&INetworkServerService::StartupServer, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_StartupServer_Post); |
| 82 | +KHook::Virtual<ISource2GameEntities, void, CCheckTransmitInfo**, int, CBitVec<16384>&, CBitVec<16384>&, const Entity2Networkable_t**, const uint16*, int> checkTransmitHook(&ISource2GameEntities::CheckTransmit, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_CheckTransmit_Post); |
| 83 | +KHook::Virtual<ICvar, void, ConCommandRef, const CCommandContext&, const CCommand&> dispatchConCommandHook(&ICvar::DispatchConCommand, &g_CS2Fixes, &CS2Fixes::Hook_DispatchConCommand, nullptr); |
| 84 | +KHook::Virtual<IGameEventManager2, int, const char*, bool> loadEventsFromFileHook(&IGameEventManager2::LoadEventsFromFile, &g_CS2Fixes, &CS2Fixes::Hook_LoadEventsFromFile, nullptr); |
| 85 | +KHook::Virtual<CEntitySystem, void, int, const EntitySpawnInfo_t*> spawnHook(&CEntitySystem::Spawn, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_Spawn_Post); |
| 86 | +KHook::Virtual<INetworkGameServer, void, IGameSpawnGroupMgr*> setGameSpawnGroupMgrHook(&INetworkGameServer::SetGameSpawnGroupMgr, &g_CS2Fixes, &CS2Fixes::Hook_SetGameSpawnGroupMgr, nullptr); |
| 87 | +KHook::Virtual<IGameTypes, void, const char*, const CUtlStringList&> createWorkshopMapGroupHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CreateWorkshopMapGroup, nullptr); |
| 88 | +KHook::Virtual<CVPhys2World, void, CUtlVector<TouchLinked_t>*, bool> getTouchingListHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_GetTouchingList_Post); |
| 89 | +KHook::Virtual<CCSPlayer_MovementServices, void, double> checkMovingGroundHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CheckMovingGround, nullptr); |
| 90 | +KHook::Virtual<CCSPlayer_WeaponServices, void, CBasePlayerWeapon*, Vector*, Vector*> dropWeaponHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_DropWeapon_Post); |
| 91 | +KHook::Virtual<CGamePlayerEquip, void, InputData_t*> playerEquipUseHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_PlayerEquipUse, nullptr); |
| 92 | +KHook::Virtual<CGamePlayerEquip, void, CEntityPrecacheContext*> playerEquipPrecacheHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_PlayerEquipPrecache_Post); |
| 93 | +KHook::Virtual<CTriggerGravity, void, CEntityPrecacheContext*> triggerGravityPrecacheHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityPrecache_Post); |
| 94 | +KHook::Virtual<CTriggerGravity, void, CBaseEntity*> triggerGravityEndTouchHook(0U, &g_CS2Fixes, nullptr, &CS2Fixes::Hook_TriggerGravityEndTouch_Post); |
| 95 | +KHook::Virtual<CCSPlayerPawn, bool, CTakeDamageResult*> onTakeDamageAliveHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_OnTakeDamage_Alive, nullptr); |
| 96 | +KHook::Virtual<CCSPlayerPawn, void, const Vector*, const QAngle*, const Vector*> playerPawnTeleportHook(0U, &g_CS2Fixes, &CS2Fixes::Hook_CCSPlayerPawn_Teleport, nullptr); |
97 | 97 |
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98 | 98 | CS2Fixes g_CS2Fixes; |
99 | 99 | IGameEventSystem* g_gameEventSystem = nullptr; |
@@ -900,7 +900,7 @@ KHook::Return<bool> CS2Fixes::Hook_ClientConnect(IServerGameClients* pThis, CPla |
900 | 900 | return {KHook::Action::Ignore}; |
901 | 901 | } |
902 | 902 |
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903 | | -KHook::Return<void> CS2Fixes::Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, char const* pszName, int type, uint64 xuid) |
| 903 | +KHook::Return<void> CS2Fixes::Hook_ClientPutInServer_Post(IServerGameClients* pThis, CPlayerSlot slot, const char* pszName, int type, uint64 xuid) |
904 | 904 | { |
905 | 905 | Message("Hook_ClientPutInServer(%d, \"%s\", %d, %d, %lli)\n", slot, pszName, type, xuid); |
906 | 906 |
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