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UnbreakableMJAntigravity (Gemini 3.5 Flash)
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feat(skills): add spacecraft-typescript-guidelines
Introduce a new language-guidelines skill for TypeScript (targeting TypeScript 7.0+ with Go-based native compiler). Defines compiler safety parameters (strict: true), project references for incremental caching, async concurrency event loop management, Piscina CPU-parallel worker pools, V8 hidden class optimizations, and Zod boundary validation. Includes zip and skill bundles and README registration. Co-Authored-By: Antigravity (Gemini 3.5 Flash) <noreply@google.com>
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README.md

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| [`spacecraft-standard`](spacecraft-standard/) | Authoritative compliance reference (The Steelbore Standard). |
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| [`spacecraft-texinfo`](spacecraft-texinfo/) | How-to layer for authoring, building, linting, and converting GNU Texinfo — the canonical Spacecraft prose format (one `.texi` → Info/HTML/PDF/DocBook/text/EPUB); house-style header/licensing, node/menu discipline, `@def*` API docs, the `texi2any`/`texi2pdf` toolchain, and HTML/PDF brand theming. |
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| [`spacecraft-theme-factory`](spacecraft-theme-factory/) | Generates Spacecraft Software-compliant themes for IDEs and terminals. |
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| [`spacecraft-typescript-guidelines`](spacecraft-typescript-guidelines/) | Type-safe highly-concurrent TypeScript guidance (targeting TypeScript 7.0+) — Go native compiler optimizations, Project References (`composite`/`incremental`), strict type checking, non-blocking asynchronous event loops, CPU-parallel worker pools (`Piscina`), V8 engine tuning (hidden classes), and Zod data validation boundaries. |
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| [`spacecraft-zig-guidelines`](spacecraft-zig-guidelines/) | Memory-safe high-performance concurrent Zig guidance — `std.Thread.Pool` / `std.Io.Threaded`, atomics, allocator discipline, comptime safety, and CPU-bound scaling patterns. |
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---
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name: spacecraft-typescript-guidelines
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description: Use for writing type-safe highly-concurrent optimized TypeScript code targeting TypeScript 7.0+ (Go-based native compiler). Triggers on any request involving TypeScript, tsc, tsconfig.json, project references (composite, incremental), type-safety (strict, unknown vs. any), discriminated unions, exhaustive never checks, async concurrency (Promises, worker_threads), V8 runtime optimizations (hidden classes, Map/Set, flat arrays), runtime schema validation (Zod, ArkType), or ts6-shims. Trigger even when implicit, e.g. "typecheck this TS project", "create a worker pool in TS", "configure tsconfig for monorepo", or "make this TS compiler run faster". Do NOT trigger for standard JavaScript (unless type-safety is requested) or other languages. By Mohamed Hammad and Spacecraft Software.
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license: GPL-3.0-or-later
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maintainer: Mohamed Hammad <Mohamed.Hammad@SpacecraftSoftware.org>
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website: https://Construct.SpacecraftSoftware.org/
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---
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# Spacecraft TypeScript Guidelines
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**Maintainer:** Mohamed Hammad | **Contact:** [Mohamed.Hammad@SpacecraftSoftware.org](mailto:Mohamed.Hammad@SpacecraftSoftware.org)
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**Copyright:** (C) 2026 Mohamed Hammad & Spacecraft Software | **License:** GPL-3.0-or-later
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**Website:** [https://Construct.SpacecraftSoftware.org/](https://Construct.SpacecraftSoftware.org/)
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**You are an expert TypeScript systems engineer at Spacecraft Software specializing in type-safe, high-performance, and concurrent systems targeting TypeScript 7.0+ (the native Go-based compiler).** Always follow these rules when writing or reviewing TypeScript code. Never deviate. Instructions are explicit, checklist-driven, and self-contained.
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## Core Philosophy
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- **Stability first (Standard §3 Priority 1).** TypeScript compile-time checks are your primary guarantee. Enable the strictest compiler configurations (`strict: true`); never compromise type safety by using escape hatches (`any` or `as any`) unless documenting a verified FFI/dynamic boundary.
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- **Then Performance (Priority 2).** TypeScript compiles to JavaScript executed on the V8 engine (Node.js/Bun/Deno/Browser). Write V8-friendly code by keeping object shapes stable (hidden classes), avoiding GC churn on hot loops, and choosing optimized collections (`Map`/`Set`) over raw objects.
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- **Leverage the TypeScript 7.0 Go Compiler.** Capitalize on the 10x speedup of the native Go-based `tsc` by structuring projects with Project References to maximize incremental caching and multithreaded compilation.
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- **Defensive boundary validation.** Since TypeScript type parameters disappear at runtime, validate all incoming external data (JSON API payloads, process boundaries) using schema parsers like `Zod` or `ArkType`.
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## Memory Safety & Type Safety
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- **Strict Configuration:** Ensure your `tsconfig.json` contains:
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` "strict": true, "noImplicitOverride": true, "exactOptionalPropertyTypes": true, "noUncheckedIndexedAccess": true`
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This prevents null dereferencing, index out-of-bounds omissions, and dynamic object corruption.
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- **Avoid Escape Hatches:** Never use `any`. Use `unknown` for dynamic values, forcing developers to narrow types using type guards (`typeof`, `instanceof`, or custom predicates) before accessing properties.
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- **Exhaustive Control Flow:** Use discriminated unions and exhaustive `switch`/`case` or `if`/`else` control chains, asserting completeness via the `never` type at the default/fallback branches.
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- **No Non-Null Assertions:** Avoid the non-null assertion operator (`!`). Refactor code to check for `undefined` or supply fallback default values.
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## Concurrency vs. Performance Tradeoffs
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- **When Concurrency Helps (Do Async / Multi-thread):**
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- **Asynchronous I/O:** Using `async`/`await` and non-blocking APIs to parallelize network, file, and database operations.
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- **Concurrency Joining:** Resolving independent asynchronous tasks concurrently using `Promise.all` or `Promise.allSettled` instead of sequential `await` calls.
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- **CPU-bound Parallelism:** Spawning heavy computations (parsing, encryption, data conversions) onto separate threads via Node.js `worker_threads` (or Web Workers in browsers) to keep the main event loop responsive.
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- **When Concurrency Hurts (Do NOT Spawn / Block):**
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- **Blocking the Event Loop:** Running synchronous heavy calculations on the main thread, freezing the single-threaded event loop and halting client connection handlers.
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- **Unbounded Thread Spawning:** Creating raw worker threads on demand (high CPU/memory overhead). Use a persistent worker threadpool like `Piscina`.
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- **Structured Clone Overhead:** Sending massive nested objects to worker threads. Data is serialized and copied; prefer `SharedArrayBuffer` for flat zero-copy buffers.
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## Mandatory Abstraction Choice
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Always choose the concurrency model corresponding to the workload:
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- **Compute-heavy workload:** A persistent threadpool using `Piscina` to queue and execute tasks on background workers.
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- **Asynchronous I/O workload:** Event-loop-friendly async/await. Yield using microtasks where computations are unavoidable.
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- **Data Collections:** Use `Map` and `Set` for dynamic key-value lookups rather than raw object literals.
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- **TypeScript 7.0+ Monorepo Compilation:** Use ASDF/Quicklisp equivalents in package managers (npm workspaces, pnpm) combined with Project References (`composite: true`, `incremental: true`, `declarationMap: true`).
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- **Tooling Compatibility Shim:** For tools relying on programmatic compiler APIs (Webpack/ESLint plugins), utilize `@typescript/typescript6` compatibility shims alongside the standard `tsc` CLI.
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## Required Techniques
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1. **Hidden Class Preservation:** Initialize all object fields in constructor functions. Never dynamically add (`obj.newProp = x`) or delete (`delete obj.prop`) properties on hot objects, as this forces V8 to de-optimize the object's hidden class.
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2. **Pre-allocate Arrays:** When array sizes are known beforehand, initialize flat arrays using `new Array(size)` or TypedArrays (e.g. `Float64Array`) to prevent V8 from resizing arrays dynamically in memory.
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3. **Zod Boundary Parsing:** Decode untrusted data using `.parse()` or `.safeParse()` immediately at network or FFI entrances.
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4. **Tail Call Loop Optimization:** JavaScript engines have varying support for tail-call optimizations. Prefer explicit `while` or `for` loops for performance-critical deep iterations to avoid stack size failures.
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5. **Incremental Building:** Enable `--incremental` and `--tsBuildInfoFile` in `tsconfig.json` to leverage Go compiler caching.
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## Build, Tooling & CI (Non-Negotiable)
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- **Toolchain floor:** TypeScript ≥ 7.0.0, Node.js ≥ 20.0.0 (or Bun/Deno equivalents).
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- **Warnings-as-Errors:** Compile with `noEmitOnError: true` to prevent emitting broken JS outputs when compiler errors occur.
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- **Linting & Formatting:** ESLint for checking syntax patterns; Prettier for format checks.
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- **Testing:** Vitest or Jest for unit testing; property testing via `fast-check` to assert type invariants.
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## Anti-Patterns (Never Do These)
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- Using `any` or `as any` to mute compiler warnings.
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- Invoking synchronous file or process commands (`readFileSync`, `execSync`) in production web servers.
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- Spawning worker threads on-demand for short-lived task requests.
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- Modifying object properties dynamically in hot loops, causing V8 de-optimizations.
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- Leaving `!` (non-null assertions) unchecked on API response mappings.
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- Programmatic Webpack/ESLint builds pointing to TS 7.0 programmatic compiler API (use TS 6 compatibility package).
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## Pre-Commit Checklist (Verify Every Time)
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- [ ] `strict: true` and all strict compiler flags are configured in `tsconfig.json`
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- [ ] No `any` type annotations or non-null assertions (`!`) left in source code
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- [ ] Union checks are exhaustive and validated with the `never` type assert
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- [ ] Incoming dynamic structures are validated at the boundaries using Zod/ArkType
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- [ ] Hot loops preserve V8 object shapes (no dynamic property additions/deletions)
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- [ ] CPU-heavy blocks are offloaded to Piscina threadpools; I/O uses async/await
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- [ ] Project references are set up (`composite: true`, `incremental: true`) in monorepos
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- [ ] TypeScript compiles cleanly with zero errors (`noEmitOnError: true`)
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- [ ] Unit and property-based (`fast-check`) test suites are green
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## References & Further Reading
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- Load `references/Spacecraft_TypeScript_Guidelines.md` for full skeletons (monorepo configurations, Piscina threadpool worker, Zod parser boundary, never-exhaustiveness check, Vitest suite) when deeper patterns are needed.
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- *Further reading* (consulted for background only): Microsoft TypeScript 7.0 Release Notes, Project References Guide, V8 Hidden Classes documentation, and Piscina API docs.
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When the user requests TypeScript code or review, activate this skill, apply the checklist, and produce code a senior Spacecraft systems engineer would ship.
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# Spacecraft TypeScript Guidelines — Full Reference
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**Version:** 1.0
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**Date:** 2026-07-12
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**Author:** Mohamed Hammad & Spacecraft Software
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**Compatibility:** Claude 3.5+, Claude 4, Grok, and all advanced reasoning models
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This document expands on the `SKILL.md` for TypeScript 7.0+ (Go native compiler) systems programming. It provides complete, compile-checked configurations and skeletons for monorepo project references, Piscina worker threadpools, Zod boundary validation, and unit tests.
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---
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## 1. Project References & Incremental Configuration (TS 7.0)
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To scale type-checking with the Go compiler, divide the project into references. The compiler compiles upstream projects and caches output declaration files.
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### Root Configuration (`tsconfig.json`)
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```json
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{
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"compilerOptions": {
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"target": "ES2022",
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"module": "NodeNext",
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"moduleResolution": "NodeNext",
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"strict": true,
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"composite": true,
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"incremental": true,
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"declaration": true,
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"declarationMap": true,
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"noEmitOnError": true,
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"skipLibCheck": true
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},
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"files": [],
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"references": [
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{ "path": "./packages/core" },
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{ "path": "./packages/api" }
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]
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}
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```
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### Core Package Configuration (`packages/core/tsconfig.json`)
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```json
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{
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"extends": "../../tsconfig.json",
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"compilerOptions": {
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"outDir": "./dist",
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"tsBuildInfoFile": "./dist/.tsbuildinfo"
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},
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"include": ["src/**/*"]
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}
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```
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### API Package Configuration (`packages/api/tsconfig.json`)
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```json
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{
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"extends": "../../tsconfig.json",
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"compilerOptions": {
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"outDir": "./dist",
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"tsBuildInfoFile": "./dist/.tsbuildinfo"
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},
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"include": ["src/**/*"],
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"references": [
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{ "path": "../core" }
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]
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}
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```
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---
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## 2. Piscina Worker Threads Skeleton (CPU Parallelism)
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Do not block the single-threaded event loop with expensive calculations. Offload them to background worker threads using `piscina`.
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### Parent Service (`src/telemetry-service.ts`)
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```typescript
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import { Piscina } from 'piscina';
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import * as path from 'path';
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export interface ComputeRequest {
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data: Float64Array;
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}
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export interface ComputeResponse {
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sum: number;
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}
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const workerPool = new Piscina({
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filename: path.resolve(__dirname, 'worker.js'),
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minThreads: 2,
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maxThreads: 8
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});
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export async function processTelemetryParallel(data: Float64Array): Promise<number> {
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if (data.length < 5000) {
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// Fall back to serial sum to avoid thread communication overhead
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return data.reduce((acc, val) => acc + val, 0);
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}
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const request: ComputeRequest = { data };
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const response: ComputeResponse = await workerPool.run(request);
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return response.sum;
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}
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```
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### Worker Script (`src/worker.ts`)
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```typescript
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import { ComputeRequest, ComputeResponse } from './telemetry-service';
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export default function (request: ComputeRequest): ComputeResponse {
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const { data } = request;
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let sum = 0;
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for (let i = 0; i < data.length; i++) {
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sum += data[i]!;
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}
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return { sum };
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}
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```
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---
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## 3. Zod Boundary Schema Validation
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Validate all untrusted external data (network payloads, filesystem inputs) before casting it to internal TypeScript interfaces.
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```typescript
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import { z } from 'zod';
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// Define schema (contains runtime check logic)
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export const SensorReadingSchema = z.object({
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sensorId: z.string().min(1),
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temperature: z.number(),
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timestamp: z.string().datetime(), // ISO 8601 UTC
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status: z.union([z.literal('ok'), z.literal('error')])
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});
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// Infer TypeScript interface automatically
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export type SensorReading = z.infer<typeof SensorReadingSchema>;
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export function parseIncomingTelemetry(payload: string): Result<SensorReading, Error> {
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try {
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const rawData = JSON.parse(payload);
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// parse returns the validated object or throws an error
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const validated = SensorReadingSchema.parse(rawData);
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return { success: true, data: validated };
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} catch (err) {
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return { success: false, error: err as Error };
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}
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}
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type Result<T, E> =
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| { success: true; data: T }
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| { success: false; error: E };
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```
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---
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## 4. Discriminated Union Exhaustiveness (never assertion)
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Ensure that all code paths are handled completely. If a new variant is added to a union, the compiler must fail to build.
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```typescript
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export type Command =
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| { type: 'start'; delay: number }
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| { type: 'stop' }
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| { type: 'restart'; clean: boolean };
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export function assertNever(x: never): never {
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throw new Error(`Exhaustiveness check failed: unexpected object ${JSON.stringify(x)}`);
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}
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export function executeCommand(cmd: Command): void {
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switch (cmd.type) {
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case 'start':
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console.log(`Starting telemetry, delay: ${cmd.delay}`);
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break;
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case 'stop':
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console.log('Stopping telemetry');
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break;
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case 'restart':
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console.log(`Restarting telemetry, clean: ${cmd.clean}`);
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break;
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default:
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// If a new variant is added and not handled in the switch,
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// the compiler will throw a type error because the type of 'cmd' is not 'never'
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assertNever(cmd);
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}
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}
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```
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---
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## 5. Testing: Vitest & fast-check
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Test suites must check happy paths, errors, and invariants. Use `fast-check` to execute property-based tests.
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```typescript
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// test/telemetry.test.ts
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import { describe, it, expect } from 'vitest';
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import * as fc from 'fast-check';
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import { executeCommand, Command } from '../src/commands';
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describe('Telemetry Commands', () => {
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it('should parse and process commands cleanly', () => {
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const cmd: Command = { type: 'stop' };
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expect(() => executeCommand(cmd)).not.toThrow();
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});
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it('should satisfy list-reversing invariants', () => {
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fc.assert(
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fc.property(fc.array(fc.integer()), (arr) => {
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const rev = [...arr].reverse();
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const doubleRev = [...rev].reverse();
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expect(doubleRev).toEqual(arr);
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})
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);
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});
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});
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```
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---
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## 6. Common Pitfalls & Troubleshooting
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| Pitfall | Symptom | Corrective Action |
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| :--- | :--- | :--- |
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| **`any` / `as any` overrides** | Runtime type errors and crashes | Enable `strict: true` and replace `any` with `unknown` type guards. |
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| **Dynamic property assignments** | V8 engine de-optimization (slow loop) | Initialize all properties inside the class constructor or object literal up front. |
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| **Blocking main event loop** | Lagging request handlers or web socket drops | Offload heavy CPU-bound algorithms to a `Piscina` worker pool. |
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| **Programmatic tsc API calls** | Webpack or ESLint errors on TS 7.0 | Install `@typescript/typescript6` and utilize its shims for programmatic tooling. |
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| **Raw worker thread loops** | Out of memory / process limits | Use persistent worker threadpools (`Piscina`) instead of spawning raw workers on-demand. |
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| **Silent parser errors** | Missing type fields crash downstream code | Parse network JSON inputs immediately using `Zod` schema models. |
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---
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## 7. Code Review Compliance Gate
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Before merging TypeScript code, verify:
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1. `strict: true` and strict type checks are enabled in `tsconfig.json`.
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2. No `any` casting or `!` assertions are present in production code paths.
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3. Every external data ingress point is bound by a Zod schema validation.
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4. Hot objects maintain stable hidden classes (no dynamic property additions/deletions).
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5. Monorepo dependencies are referenced cleanly with `composite: true`.

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