Fixed background input check to allow it while the game is minimized … #3047
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| name: Builds | |
| on: [push, pull_request] | |
| jobs: | |
| Build: | |
| runs-on: windows-latest | |
| strategy: | |
| fail-fast: false | |
| #matrix: | |
| # config: [Release] | |
| # platform: [Win32, x64] | |
| # Originally the build was then executed with this: | |
| # msbuild SpecialK.sln -p:Configuration="${{ matrix.config }}" -p:Platform="${{ matrix.platform }}" -m | |
| steps: | |
| - uses: actions/checkout@v4 | |
| - uses: SpecialKO/GA-setup-cpp-n20@master | |
| - uses: microsoft/setup-msbuild@v2 | |
| # with: | |
| # vs-version: '[17.6]' | |
| #- name: Restore the required Nuget packages | |
| # run: | | |
| # nuget restore SpecialK.sln | |
| - name: Build the codebase (64-bit) | |
| run: | | |
| msbuild SpecialK.sln -p:Configuration="Release" -p:Platform="x64" -m | |
| - name: Build the codebase (32-bit) | |
| run: | | |
| msbuild SpecialK.sln -p:Configuration="Release" -p:Platform="Win32" -m | |
| - name: Prepare environment variables for the artifact name | |
| run: | | |
| $Version = (Get-Item "$HOME\Documents\My Mods\SpecialK\SpecialK*.dll").VersionInfo.ProductVersion | Select-Object -First 1 | |
| If ($null -eq $Version) { $Version = "unknown" } | |
| "SK_VERSION=$Version" | Out-File -FilePath $env:GITHUB_ENV -Encoding UTF8 -Append | |
| "SHORT_SHA=$("${{ github.sha }}".SubString(0, 8))" | Out-File -FilePath $env:GITHUB_ENV -Encoding UTF8 -Append | |
| - uses: actions/upload-artifact@v4 | |
| with: | |
| name: SpecialK_${{ env.SK_VERSION }}_${{ env.SHORT_SHA }} | |
| path: | | |
| ~\Documents\My Mods\SpecialK\*.dll | |
| if-no-files-found: error | |
| - uses: actions/upload-artifact@v4 | |
| with: | |
| name: SpecialK_${{ env.SK_VERSION }}_${{ env.SHORT_SHA }}_debug_symbols | |
| path: | | |
| ~\Documents\My Mods\SpecialK\*.pdb | |
| if-no-files-found: warn |