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26.4.19
1 parent c3da2d3 commit fa26676

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Lines changed: 14 additions & 4 deletions

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CHANGELOG.txt

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26.4.18.4
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26.4.19
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=======
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+ Added INI setting to control new Windows 11 Compositor Clock Boost feature,
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mostly intended for Dynamic Refresh Rate (not gaming related). Raises
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the desktop composition rate when the mouse cursor moves...
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[Render.FrameRate]
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BoostCompositorClock={true|false} Default: false
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26.4.18.4
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=========
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+ Various optimizations to per-frame work when SK's overlay is not drawing.
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+ Gave Unity Game Thread Pacing a thread-local timer to ensure it does not

include/SpecialK/DLL_VERSION.H

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#define SK_YEAR 26
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#define SK_MONTH 4
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#define SK_DATE 18
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#define SK_REV_N 4
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#define SK_REV 4
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#define SK_DATE 19
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#define SK_REV_N 0
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#define SK_REV 0
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#ifndef _A2
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#define _A2(a) #a

include/SpecialK/render/backend.h

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@@ -307,6 +307,7 @@ class SK_RenderBackend_V2 : public SK_RenderBackend_V1
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struct signal_info_s {
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char type [32] = { };
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UINT connector_idx = 0;
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DWORD padding = 0;
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struct timing_s {
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UINT64 pixel_clock = 0ULL;

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