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Rename "Composite" to "Scanout" in Latency Widget
1 parent 0bdb1ae commit fce3967

3 files changed

Lines changed: 9 additions & 4 deletions

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CHANGELOG.txt

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26.4.16
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26.4.16.1
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=========
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+ Only show Unity Game Thread Pacing setting when VSYNC is on.
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+ Rename "Composite" to "Scanout" in Latency Widget.
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26.4.16
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=======
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+ Detect and handle older Unity games that do not support Game Thread Pacing.
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* Game Thread Pacing only works when Unity's in-game VSYNC setting is ON.

include/SpecialK/DLL_VERSION.H

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#define SK_YEAR 26
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#define SK_MONTH 4
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#define SK_DATE 16
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#define SK_REV_N 0
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#define SK_REV 0
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#define SK_REV_N 1
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#define SK_REV 1
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#ifndef _A2
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#define _A2(a) #a

src/widgets/latency.cpp

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@@ -554,7 +554,7 @@ SK_ImGui_DrawGraph_Latency (bool predraw)
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ImPlot::PlotLine ("Simulation", &history.sample_age [head], &history.simulation [head], elements);
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ImPlot::PlotLine ("Render Submit", &history.sample_age [head], &history.render_submit [head], elements);
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ImPlot::PlotLine ("Composite", &history.sample_age [head], &history.frame_total [head], elements);
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ImPlot::PlotLine ("Scanout", &history.sample_age [head], &history.frame_total [head], elements);
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ImPlot::PlotLine ("GPU Busy", &history.sample_age [head], &history.gpu_active [head], elements);
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ImPlot::PlotLine ("CPU Busy", &history.sample_age [head], &history.gpu_start [head], elements);
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};

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