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Releases: SpecialKO/SpecialK

Special K v 25.3.25

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@Kaldaien Kaldaien released this 24 Mar 14:03
  • Added multi-frame generation options back to Assassin's Creed Shadows
  • Apply Special K's framerate limiter to FMVs in AC Shadows to fix judder
  • Enabled cutscene frame generation by default in AC Shadows

Full Changelog: SK_25_3_23...SK_25_3_25

Special K v 25.3.23

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@Kaldaien Kaldaien released this 23 Mar 00:00
  • Improved ReShade compatibility in Assassin's Creed Shadows.

Full Changelog: SK_25_3_22_4...SK_25_3_23

Special K v 25.3.22.4

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@Kaldaien Kaldaien released this 22 Mar 12:00
  • Fix missing DLSS options for RTX 4xxx and newer GPUs in Assassin's Creed Shadows

    • RTX 2/3xxx users may manually set [NVIDIA.DLSS] SpoofFeatureSupport=true to
      accomplish the same; beware the Frame Generation Nasal Demon.
  • Various other DLSS-related improvements in Assassin's Creed Shadows.

Full Changelog: SK_25_3_22...SK_25_3_22_4

Special K v 25.3.22

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@Kaldaien Kaldaien released this 22 Mar 03:16
  • Various DLSS, Frame Generation and Framerate Unlock improvements for Assassin's Creed Shadows.

Full Changelog: SK_25_3_20_6...SK_25_3_22

Special K v 25.3.20.6

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@Kaldaien Kaldaien released this 20 Mar 22:02
  • Added cutscene framerate unlock for Assassin's Creed Shadows

Full Changelog: SK_25_3_20_4...SK_25_3_20_6

Special K v 25.3.20.4 (HOTFIX3)

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@Kaldaien Kaldaien released this 20 Mar 16:22
  • Flag Assassin's Creed Shadows as Reflex-native even though it does
    not begin generating markers for 5+ seconds, well after the time
    that SK would mark the game as NOT using Reflex.
  • Hack to allow Native Pacing mode for DLSS Frame Generation in AC Shadows.
    • Reset config to let SK's Native Pacing mode work in AC Shadows.

Full Changelog: SK_25_3_20_3...SK_25_3_20_4

Special K v 25.3.20.3 (HOTFIX2)

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@Kaldaien Kaldaien released this 20 Mar 08:50
  • Various fixes for compatibility with Assassin's Creed Shadows.
  • Disabled AC Shadows' broken Reflex implementation by default.

Full Changelog: SK_25_3_20...SK_25_3_20_3

Special K v 25.3.20 (HOTFIX)

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@Kaldaien Kaldaien released this 20 Mar 00:14
  • Fixed potential infinite framerate limiter wait when VRR limiter mode is active and there is no established SwapChain yet.

Full Changelog: SK_25_3_11_2...SK_25_3_20

Special K v 25.3.11.2

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@Kaldaien Kaldaien released this 11 Mar 19:15
  • Disable Low-Level Keyboard Hook if AutoHotkey is running before a game
    is launched to avoid bugs in AHK's hook management in some games.

  • Change NvAPI call failures from message boxes to log entries instead

    • NOTE: NVIDIA driver 572.70 is bugged and cannot save driver settings!
  • Added support for extracting 7Zip files using RunDLL on Special K's DLL

    rundll32 "SpecialK64.dll", RunDLL_Extract7Zip NameOf7ZipFile.7z

  • Always show DLSS Auto Exposure options, even if the game does not use it.

  • Uninstall low-level keyboard hooks when a debugger attaches to prevent flaky
    keyboard input while debugging.

  • Added support for games that have multiple instances of DLSS/DLSS-G/DLSS-D
    in existence at the same time (often for menu screens / cutscenes).

Full Changelog: SK_25_3_9...SK_25_3_11_2

Special K v 25.3.9

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@Kaldaien Kaldaien released this 09 Mar 07:54
  • Auto-load REFramework.dll in Monster Hunter Wilds so that it does not have
    to be loaded as dinput8.dll and will work more stable.

  • Prevent REFramework from breaking various DirectInput code that causes input
    problems in Monster Hunter Wilds, provided you load it as REFramework.dll
    instead of dinput8.dll.

  • Disable Reflex Sleep permanently in Monster Hunter Wilds, after profiling
    their Reflex implementation is so bad that it's only increasing latency.

    • Make sure you are using nightly build from 25/3/4 or newer of REFramework;
      the only purpose for Reflex Sleep was to improve framegen pacing when
      the game's anti-tamper runs every frame and REFramework removes the
      frame pacing obstacle at its source.
  • Improved driver-forced Over The Air DLSS/DLSS-G update detection.

  • Added warning to control panel when driver-forced overrides are active.

  • Stop disabling DLSS DLL override when user supplies an invalid local DLL.

  • Ignore NVNGX when it loads an older version of DLSS than is already loaded.

Full Changelog: SK_25_3_1_1...SK_25_3_9