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30 lines (23 loc) · 782 Bytes
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circleshape.py
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30 lines (23 loc) · 782 Bytes
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import pygame
# Base class for game objects
class CircleShape(pygame.sprite.Sprite):
def __init__(self, x, y, radius):
# we will be using this later
if hasattr(self, "containers"):
super().__init__(self.containers)
else:
super().__init__()
self.position = pygame.Vector2(x, y)
self.velocity = pygame.Vector2(0, 0)
self.radius = radius
def draw(self, screen):
# sub-classes must override
pass
def update(self, dt):
# sub-classes must override
pass
def collision_detection(self, target):
dist = pygame.math.Vector2.distance_to(target.position, self.position)
r1 = target.radius
r2 = self.radius
return dist <= r1 + r2