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lord-ruby
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ugh
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Entropy/return_values.lua

Lines changed: 82 additions & 0 deletions
Original file line numberDiff line numberDiff line change
@@ -11,6 +11,88 @@ function Spectrallib.get_asc_colour(amount, text)
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end
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function Spectrallib.card_eval_status_text_eq(card, eval_type, amt, percent, dir, extra, pref, col, sound, vol, ta)
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percent = percent or (0.9 + 0.2*math.random())
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if dir == 'down' then
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percent = 1-percent
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end
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if extra and extra.focus then card = extra.focus end
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local text = ''
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local volume = vol or 1
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local card_aligned = 'bm'
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local y_off = 0.15*G.CARD_H
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if card.area == G.jokers or card.area == G.consumeables then
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y_off = 0.05*card.T.h
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elseif card.area == G.hand or ta then
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y_off = -0.05*G.CARD_H
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card_aligned = 'tm'
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elseif card.area == G.play then
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y_off = -0.05*G.CARD_H
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card_aligned = 'tm'
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elseif card.jimbo then
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y_off = -0.05*G.CARD_H
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card_aligned = 'tm'
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end
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local config = {}
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local delay = 0.65
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local colour = config.colour or (extra and extra.colour) or ( G.C.FILTER )
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local extrafunc = nil
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sound = sound or 'multhit1'--'other1'
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amt = amt
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text = (pref) or ("Mult = "..amt)
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colour = col or G.C.MULT
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config.type = 'fade'
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config.scale = 0.7
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delay = delay*1.25
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if to_big(amt) > to_big(0) or to_big(amt) < to_big(0) then
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if extra and extra.instant then
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if extrafunc then extrafunc() end
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attention_text({
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text = text,
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scale = config.scale or 1,
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hold = delay - 0.2,
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backdrop_colour = colour,
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align = card_aligned,
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major = card,
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offset = {x = 0, y = y_off}
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})
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play_sound(sound, 0.8+percent*0.2, volume)
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if not extra or not extra.no_juice then
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card:juice_up(0.6, 0.1)
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G.ROOM.jiggle = G.ROOM.jiggle + 0.7
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end
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else
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G.E_MANAGER:add_event(Event({ --Add bonus chips from this card
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trigger = 'before',
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delay = delay,
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func = function()
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if extrafunc then extrafunc() end
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attention_text({
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text = text,
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scale = config.scale or 1,
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hold = delay - 0.2,
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backdrop_colour = colour,
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align = card_aligned,
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major = card,
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offset = {x = 0, y = y_off}
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})
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play_sound(sound, 0.8+percent*0.2, volume)
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if not extra or not extra.no_juice then
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card:juice_up(0.6, 0.1)
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G.ROOM.jiggle = G.ROOM.jiggle + 0.7
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end
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return true
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end
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}))
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end
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end
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if extra and extra.playing_cards_created then
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playing_card_joker_effects(extra.playing_cards_created)
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end
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end
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local scie = SMODS.calculate_individual_effect
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function SMODS.calculate_individual_effect(effect, scored_card, key, amount, from_edition)
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ret = scie(effect, scored_card, key, amount, from_edition)

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