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[Funny bug] Olmer has a double-life #25

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Bug description

So Olmer or Olmar or something, the orc leader, in two castles.

I did not want to do the whole quest, so I killed Olmar and took his stuff.

Lateron my party led the other leader to the secret entrance and killed him.
(This was the scripted event, after the main fight between the two castles
started - oddly enough this started outside of the castle, which always was
a bit weird to me. Isn't the original point of a castle to stay inside? But
perhaps they threw Monty Python insults at one another, so the defenders
rushed outside of the castle ...)

Lo and below, Olmar showed up at the entrance, and handed the keys to
the party. This was strange, because my party killed him before already.
Lateron he also helped raid the other castle too and made yet another
appearance - but he was already dead!

Anyway, I then finished this part, killed the mages in the castle where
Olmar normally should be, and tried to look for Olmar, but he was gone.
So it seems he is really dead, but the mod does not appear to check
whether he is dead or alive before the cut scenes. So I think a check
is missing; or perhaps someone should have the key (naturally the
other castle leader, but also Olmar, though if I recall correctly, after
I killed Olmar originally, I did not see a key, so perhaps that is also
missing. I also don't remember if everyone else turned hostile when
I killed Olmar - probably yes, but I am not 100% certain.)

Not sure how to resolve this bug properly, but at the least Olmar should not
show up after he was killed. Perhaps he should drop a key or have a key in his
inventory or so, in case he is killed early on. Either way I think it is a bug that
when he is killed, he appears in the later cut scene again. (I tried to see if he is
still alive, so I can loot again, but he is gone, so I can loot only once,
which is logical. Otherwise the bug would have led to loot duplication. I
noticed such a bug recently in the Cowled Menace mod, but that bug was
quickly fixed.)

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