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fix some registry types being not defaulted
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Diff for: src/main/java/org/spongepowered/api/registry/RegistryTypes.java

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@@ -348,7 +348,9 @@ public final class RegistryTypes {
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public static final DefaultedRegistryType<DamageModifierType> DAMAGE_MODIFIER_TYPE = RegistryTypes.spongeKeyInGame("damage_modifier_type");
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public static final DefaultedRegistryType<DamageType> DAMAGE_TYPE = RegistryTypes.minecraftKeyInServer("damage_type");
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public static final DefaultedRegistryType<DamageScaling> DAMAGE_SCALING = RegistryTypes.spongeKeyInGame("damage_scaling");
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public static final DefaultedRegistryType<DamageEffect> DAMAGE_EFFECT = RegistryTypes.spongeKeyInGame("damage_effect");
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public static final DefaultedRegistryType<DataFormat> DATA_FORMAT = RegistryTypes.spongeKeyInGame("data_format");
@@ -373,7 +375,7 @@ public final class RegistryTypes {
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public static final DefaultedRegistryType<EquipmentType> EQUIPMENT_TYPE = RegistryTypes.spongeKeyInGame("equipment_type");
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public static final RegistryType<ExplosionBlockInteraction> EXPLOSION_BLOCK_INTERACTION = RegistryTypes.spongeKeyInGame("explosion_block_interaction");
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public static final DefaultedRegistryType<ExplosionBlockInteraction> EXPLOSION_BLOCK_INTERACTION = RegistryTypes.spongeKeyInGame("explosion_block_interaction");
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public static final DefaultedRegistryType<FireworkShape> FIREWORK_SHAPE = RegistryTypes.spongeKeyInGame("firework_shape");
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@@ -517,7 +519,7 @@ public final class RegistryTypes {
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public static final DefaultedRegistryType<Tilt> TILT = RegistryTypes.spongeKeyInGame("tilt");
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public static final RegistryType<VaultState> VAULT_STATE = RegistryTypes.spongeKeyInGame("vault_state");
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public static final DefaultedRegistryType<VaultState> VAULT_STATE = RegistryTypes.spongeKeyInGame("vault_state");
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public static final DefaultedRegistryType<Visibility> VISIBILITY = RegistryTypes.spongeKeyInGame("visibility");
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