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CISQLite3.Build.cs
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34 lines (26 loc) · 829 Bytes
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// Copyright (c) 2015 Jussi Saarivirta 2016 conflict.industries MIT License (MIT)
using UnrealBuildTool;
using System.IO;
public class CISQLite3 : ModuleRules
{
public CISQLite3(ReadOnlyTargetRules Target) : base(Target)
{
PublicIncludePaths.AddRange(new string[] { Path.Combine(ModuleDirectory, "Public") });
PrivateIncludePaths.AddRange(new string[] { Path.Combine(ModuleDirectory, "Private") });
PrivatePCHHeaderFile = "Private/CISQLite3PrivatePCH.h";
PublicDependencyModuleNames.AddRange(
new string[] {
"Engine",
"Core",
"CoreUObject"
}
);
PrivateDefinitions.Add("SQLITE_ENABLE_DESERIALIZE=1");
PrivateDependencyModuleNames.AddRange(
new string[] {}
);
DynamicallyLoadedModuleNames.AddRange(
new string[] {}
);
}
}