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a-utils.lua
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744 lines (686 loc) · 25.2 KB
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-- Version Data --
MOD_VERSION_API = 1
MOD_VERSION_MAJOR = 16
MOD_VERSION_MINOR = 4
MOD_VERSION_INDEV = true
MOD_VERSION_STRING = tostring(MOD_VERSION_API) .. "." .. tostring(MOD_VERSION_MAJOR) .. (MOD_VERSION_MINOR > 0 and ("." .. tostring(MOD_VERSION_MINOR)) or "") .. (MOD_VERSION_INDEV and " (In-Dev)" or "")
local hasBeenLogged = {}
---@param message string
---@param level ConsoleMessageLevel
function log_to_console_once(message, level)
if not hasBeenLogged[message] then
hasBeenLogged[message] = true
log_to_console("Character Select: " .. message, level)
end
end
-- Load Language Data
local langFallback = "languages/English"
function get_lang_string(key, ...)
local langFileString = "languages/"..smlua_text_utils_get_language()
local langFile = require(langFallback)
if not mod_file_exists(langFileString .. ".lua") then
log_to_console_once("Language '" .. langFileString .. "' could not be found, falling back to '" .. langFallback .. "'", CONSOLE_MESSAGE_WARNING)
else
langFile = require(langFileString)
end
local str = langFile and langFile[key] or key
if select("#", ...) > 0 then
return string.format(str, ...)
end
return str
end
incompatibleClient = false
-- Check CoopDX Version
VERSION_REQUIRED = 42
if VERSION_NUMBER < VERSION_REQUIRED then
incompatibleClient = true
local frameCount = 0
local errored = false
hook_event(HOOK_UPDATE, function ()
if frameCount < 5 then
frameCount = frameCount + 1
elseif not errored then
errored = true
djui_popup_create(get_lang_string("error_version_popup"), 5)
djui_chat_message_create(get_lang_string("error_version_message", VERSION_NUMBER, VERSION_REQUIRED))
log_to_console(get_lang_string("error_version_fix"))
djui_chat_message_create(get_lang_string("error_version_fix"))
end
end)
return 0
end
log_to_console(get_lang_string("mod_name").." "..MOD_VERSION_STRING)
local dependacyFiles = {
--- Required Lua Files
"a-font-handler.lua",
"anims.lua",
"dialog.lua",
"hud.lua",
"main.lua",
"moveset.lua",
"palettes.lua",
"voice.lua",
"z-api.lua",
-- Required Texture Files
"textures/char_select_album_back.tex",
"textures/char_select_album_front.tex",
"textures/char_select_album_overlay.tex",
"textures/char_select_category.tex",
"textures/char_select_caution_tape.tex",
"textures/char_select_cd_layer1.tex",
"textures/char_select_cd_layer2.tex",
"textures/char_select_cd_layer3.tex",
"textures/char_select_cd_layer4.tex",
"textures/char_select_custom_course_bottom.tex",
"textures/char_select_custom_course_top.tex",
"textures/char_select_custom_meter_left.tex",
"textures/char_select_custom_meter_pie1.tex",
"textures/char_select_custom_meter_pie2.tex",
"textures/char_select_custom_meter_pie3.tex",
"textures/char_select_custom_meter_pie4.tex",
"textures/char_select_custom_meter_pie5.tex",
"textures/char_select_custom_meter_pie6.tex",
"textures/char_select_custom_meter_pie7.tex",
"textures/char_select_custom_meter_pie8.tex",
"textures/char_select_custom_meter_right.tex",
"textures/char_select_pref_tag.tex",
"textures/char_select_font_characteristic.tex",
"textures/char_select_gear.tex",
"textures/char_select_graffiti_default.tex",
"textures/char_select_graffiti_luigi.tex",
"textures/char_select_graffiti_mario.tex",
"textures/char_select_graffiti_toad.tex",
"textures/char_select_graffiti_waluigi.tex",
"textures/char_select_graffiti_wario.tex",
"textures/char_select_icon_signs.tex",
"textures/char_select_list_button.tex",
"textures/char_select_logo.tex",
"textures/char_select_luigi_meter_left.tex",
"textures/char_select_luigi_meter_right.tex",
"textures/char_select_nameplate.tex",
"textures/char_select_options_tv.tex",
"textures/char_select_palette_bucket.tex",
"textures/char_select_record.tex",
"textures/char_select_toad_meter_left.tex",
"textures/char_select_toad_meter_right.tex",
"textures/char_select_wall_left.tex",
"textures/char_select_wall_right.tex",
"textures/char_select_waluigi_meter_left.tex",
"textures/char_select_waluigi_meter_right.tex",
"textures/char_select_wario_meter_left.tex",
"textures/char_select_wario_meter_right.tex",
}
local legacyFiles = {
"z-anims.lua",
"n-hud.lua",
"o-api.lua",
"z-moveset.lua",
"z-palettes.lua",
"z-voice.lua",
}
local fileErrorList = {}
if network_is_server() then
-- Check for Missing Files
for i = 1, #dependacyFiles do
if not mod_file_exists(dependacyFiles[i]) then
log_to_console(get_lang_string("error_file_missing", dependacyFiles[i]), CONSOLE_MESSAGE_WARNING)
table.insert(fileErrorList, get_lang_string("error_file_missing", dependacyFiles[i]))
end
end
-- Check for Legacy Files
for i = 1, #legacyFiles do
if mod_file_exists(legacyFiles[i]) then
log_to_console(get_lang_string("error_file_old", dependacyFiles[i]), CONSOLE_MESSAGE_WARNING)
table.insert(fileErrorList, get_lang_string("error_file_old", dependacyFiles[i]))
end
end
if #fileErrorList > 0 then
incompatibleClient = true
local frameCount = 0
local errored = false
hook_event(HOOK_UPDATE, function ()
if frameCount < 5 then
frameCount = frameCount + 1
elseif not errored then
errored = true
djui_popup_create(get_lang_string("error_file_popup"), 4)
local errorString = ""
for i = 1, #fileErrorList do
errorString = errorString .. "\n" .. fileErrorList[i]
end
log_to_console(get_lang_string("error_file_issues", errorString))
djui_chat_message_create(get_lang_string("error_file_issues", errorString))
log_to_console(get_lang_string("error_file_fix"))
djui_chat_message_create(get_lang_string("error_file_fix"))
end
end)
return 0
end
end
-- Failsafe printing nil text
local djui_hud_print_text_original = djui_hud_print_text
function djui_hud_print_text(string, x, y, scale)
djui_hud_print_text_original(tostring(string), x, y, scale)
end
local string_sub = string.sub
function djui_hud_print_monospace_text(string, x, y, scale, space)
space = space or 16
for i = 1, #string do
djui_hud_print_text(string_sub(string, i, i), x + space*(i - 1)*scale, y, scale)
end
end
ommActive = false
for i in pairs(gActiveMods) do
if gActiveMods[i].relativePath == "omm-coop" then
ommActive = true
break
end
end
local saveableCharacters = {
["1"] = 1,
["2"] = 1,
["3"] = 1,
["4"] = 1,
["5"] = 1,
["6"] = 1,
["7"] = 1,
["8"] = 1,
["9"] = 1,
["0"] = 1,
["a"] = 1,
["b"] = 1,
["c"] = 1,
["d"] = 1,
["e"] = 1,
["f"] = 1,
["g"] = 1,
["h"] = 1,
["i"] = 1,
["j"] = 1,
["k"] = 1,
["l"] = 1,
["m"] = 1,
["n"] = 1,
["o"] = 1,
["p"] = 1,
["q"] = 1,
["r"] = 1,
["s"] = 1,
["t"] = 1,
["u"] = 1,
["v"] = 1,
["w"] = 1,
["x"] = 1,
["y"] = 1,
["z"] = 1,
["_"] = 1,
["-"] = 1,
["."] = 1,
-- Replace with Underscore
[" "] = 0,
}
---@param string string
--- Replaces underscores in the string with spaces
function string_underscore_to_space(string)
if string == nil then return "" end
return string:gsub("_", " ")
end
---@param string string
--- Constructs a new string but only with characters from `saveableCharacters`
--- * Spaces are the notable character that gets turned into an underscore
function string_space_to_underscore(string)
local s = ''
for i = 1, #string do
local c = string:sub(i,i)
if saveableCharacters[string.lower(c)] == 1 then
s = s .. c
elseif saveableCharacters[string.lower(c)] == 0 then
s = s .. "_"
end
end
return s
end
---@param string string
--- Splits a string into a table by spaces
function string_split(string, splitAt)
if splitAt == nil then
splitAt = " "
end
local result = {}
for match in string:gmatch(string.format("[^%s]+", splitAt)) do
table.insert(result, match)
end
return result
end
---@param param number
---@param caseTable table
--- Switch statement function
function switch(param, caseTable)
local case = caseTable[param]
if case then return case() end
local def = caseTable['default']
return def and def() or nil
end
---@param s string
---@param v any
--- Defines a global variable by name `s` with the value `v` and indexes it if it already exists
function define_valid_global(s, v)
local name = s
local index = 1
while _G[name] ~= nil do
name = s .. "_" .. index
index = index + 1
end
_G[name] = v
end
---@param n integer
---@return boolean
function num_power_of_two(n)
return n ~= 0 and (n & (n - 1)) == 0
end
function angle_from_2d_points(x1, y1, x2, y2)
return atan2s(y2 - y1, x2 - x1) - 0x4000
end
function hash(word)
local result = 5381
for i = 1, #word do
result = (result << 5) + result + word:byte(i)
end
return result
end
function lerp(a, b, t)
return a * (1 - t) + b * t
end
function num_wrap(num, min, max)
return min + (num - min) % ((max + 1) - min)
end
allowMenu = {}
hookTableRenderInMenu = {
front = {},
back = {},
}
queueStorageFailsafe = false
charBeingSet = false
gGlobalSyncTable.charSelectRestrictPalettes = 0
gGlobalSyncTable.charSelectRestrictMovesets = 0
seasonalEvent = 0
SEASON_EVENT_BIRTHDAY = 1
SEASON_EVENT_CHRISTMAS = 2
SEASON_EVENT_FOOLS = 2
-- December
if get_date_and_time().month == 11 then
if get_date_and_time().day == 3 then
-- Character Select's Birthday
seasonalEvent = SEASON_EVENT_BIRTHDAY
else
-- Christmas
seasonalEvent = SEASON_EVENT_CHRISTMAS
end
elseif get_date_and_time().month == 4 and get_date_and_time().month == 1 then
seasonalEvent = SEASON_EVENT_FOOLS
end
-- Dedicated Networking Table for Character Select
gCSPlayers = {}
for i = 0, MAX_PLAYERS - 1 do
gCSPlayers[i] = {
index = network_global_index_from_local(i),
saveName = "Default",
currAlt = 1,
presetPalette = 0,
offset = 0,
baseChar = 0,
modelId = E_MODEL_MARIO,
prevModelId = E_MODEL_MARIO,
isUpdating = false,
movesetToggle = true,
modelEditOffset = 0,
inMenu = false,
}
end
local stallFrame = 0
local stallComplete = 3
function startup_init_stall(framesBefore)
framesBefore = framesBefore or 0
return stallFrame == (stallComplete - framesBefore)
end
local stallPacket = 0
local function network_update(m)
if m.playerIndex ~= 0 then return end
-- Initialization Update
if stallFrame < stallComplete then
stallFrame = stallFrame + 1
end
-- Packet Refresh Rate
stallPacket = (stallPacket+1)%3
if stallPacket == 0 then
network_send(false, gCSPlayers[0])
end
end
local function on_packet_recieve(data)
local index = network_local_index_from_global(data.index)
gCSPlayers[index] = data
end
hook_event(HOOK_ON_PACKET_RECEIVE, on_packet_recieve)
hook_event(HOOK_MARIO_UPDATE, network_update)
-- Default Actions Check
local defaultActions = {
[ACT_UNINITIALIZED] = ACT_UNINITIALIZED,
[ACT_IDLE] = ACT_IDLE,
[ACT_START_SLEEPING] = ACT_START_SLEEPING,
[ACT_SLEEPING] = ACT_SLEEPING,
[ACT_WAKING_UP] = ACT_WAKING_UP,
[ACT_PANTING] = ACT_PANTING,
[ACT_HOLD_PANTING_UNUSED] = ACT_HOLD_PANTING_UNUSED,
[ACT_HOLD_IDLE] = ACT_HOLD_IDLE,
[ACT_HOLD_HEAVY_IDLE] = ACT_HOLD_HEAVY_IDLE,
[ACT_STANDING_AGAINST_WALL] = ACT_STANDING_AGAINST_WALL,
[ACT_COUGHING] = ACT_COUGHING,
[ACT_SHIVERING] = ACT_SHIVERING,
[ACT_IN_QUICKSAND] = ACT_IN_QUICKSAND,
[ACT_UNKNOWN_0002020E] = ACT_UNKNOWN_0002020E,
[ACT_CROUCHING] = ACT_CROUCHING,
[ACT_START_CROUCHING] = ACT_START_CROUCHING,
[ACT_STOP_CROUCHING] = ACT_STOP_CROUCHING,
[ACT_START_CRAWLING] = ACT_START_CRAWLING,
[ACT_STOP_CRAWLING] = ACT_STOP_CRAWLING,
[ACT_SLIDE_KICK_SLIDE_STOP] = ACT_SLIDE_KICK_SLIDE_STOP,
[ACT_SHOCKWAVE_BOUNCE] = ACT_SHOCKWAVE_BOUNCE,
[ACT_FIRST_PERSON] = ACT_FIRST_PERSON,
[ACT_BACKFLIP_LAND_STOP] = ACT_BACKFLIP_LAND_STOP,
[ACT_JUMP_LAND_STOP] = ACT_JUMP_LAND_STOP,
[ACT_DOUBLE_JUMP_LAND_STOP] = ACT_DOUBLE_JUMP_LAND_STOP,
[ACT_FREEFALL_LAND_STOP] = ACT_FREEFALL_LAND_STOP,
[ACT_SIDE_FLIP_LAND_STOP] = ACT_SIDE_FLIP_LAND_STOP,
[ACT_HOLD_JUMP_LAND_STOP] = ACT_HOLD_JUMP_LAND_STOP,
[ACT_HOLD_FREEFALL_LAND_STOP] = ACT_HOLD_FREEFALL_LAND_STOP,
[ACT_AIR_THROW_LAND] = ACT_AIR_THROW_LAND,
[ACT_TWIRL_LAND] = ACT_TWIRL_LAND,
[ACT_LAVA_BOOST_LAND] = ACT_LAVA_BOOST_LAND,
[ACT_TRIPLE_JUMP_LAND_STOP] = ACT_TRIPLE_JUMP_LAND_STOP,
[ACT_LONG_JUMP_LAND_STOP] = ACT_LONG_JUMP_LAND_STOP,
[ACT_GROUND_POUND_LAND] = ACT_GROUND_POUND_LAND,
[ACT_BRAKING_STOP] = ACT_BRAKING_STOP,
[ACT_BUTT_SLIDE_STOP] = ACT_BUTT_SLIDE_STOP,
[ACT_HOLD_BUTT_SLIDE_STOP] = ACT_HOLD_BUTT_SLIDE_STOP,
[ACT_WALKING] = ACT_WALKING,
[ACT_HOLD_WALKING] = ACT_HOLD_WALKING,
[ACT_TURNING_AROUND] = ACT_TURNING_AROUND,
[ACT_FINISH_TURNING_AROUND] = ACT_FINISH_TURNING_AROUND,
[ACT_BRAKING] = ACT_BRAKING,
[ACT_RIDING_SHELL_GROUND] = ACT_RIDING_SHELL_GROUND,
[ACT_HOLD_HEAVY_WALKING] = ACT_HOLD_HEAVY_WALKING,
[ACT_CRAWLING] = ACT_CRAWLING,
[ACT_BURNING_GROUND] = ACT_BURNING_GROUND,
[ACT_DECELERATING] = ACT_DECELERATING,
[ACT_HOLD_DECELERATING] = ACT_HOLD_DECELERATING,
[ACT_BEGIN_SLIDING] = ACT_BEGIN_SLIDING,
[ACT_HOLD_BEGIN_SLIDING] = ACT_HOLD_BEGIN_SLIDING,
[ACT_BUTT_SLIDE] = ACT_BUTT_SLIDE,
[ACT_STOMACH_SLIDE] = ACT_STOMACH_SLIDE,
[ACT_HOLD_BUTT_SLIDE] = ACT_HOLD_BUTT_SLIDE,
[ACT_HOLD_STOMACH_SLIDE] = ACT_HOLD_STOMACH_SLIDE,
[ACT_DIVE_SLIDE] = ACT_DIVE_SLIDE,
[ACT_MOVE_PUNCHING] = ACT_MOVE_PUNCHING,
[ACT_CROUCH_SLIDE] = ACT_CROUCH_SLIDE,
[ACT_SLIDE_KICK_SLIDE] = ACT_SLIDE_KICK_SLIDE,
[ACT_HARD_BACKWARD_GROUND_KB] = ACT_HARD_BACKWARD_GROUND_KB,
[ACT_HARD_FORWARD_GROUND_KB] = ACT_HARD_FORWARD_GROUND_KB,
[ACT_BACKWARD_GROUND_KB] = ACT_BACKWARD_GROUND_KB,
[ACT_FORWARD_GROUND_KB] = ACT_FORWARD_GROUND_KB,
[ACT_SOFT_BACKWARD_GROUND_KB] = ACT_SOFT_BACKWARD_GROUND_KB,
[ACT_SOFT_FORWARD_GROUND_KB] = ACT_SOFT_FORWARD_GROUND_KB,
[ACT_GROUND_BONK] = ACT_GROUND_BONK,
[ACT_DEATH_EXIT_LAND] = ACT_DEATH_EXIT_LAND,
[ACT_JUMP_LAND] = ACT_JUMP_LAND,
[ACT_FREEFALL_LAND] = ACT_FREEFALL_LAND,
[ACT_DOUBLE_JUMP_LAND] = ACT_DOUBLE_JUMP_LAND,
[ACT_SIDE_FLIP_LAND] = ACT_SIDE_FLIP_LAND,
[ACT_HOLD_JUMP_LAND] = ACT_HOLD_JUMP_LAND,
[ACT_HOLD_FREEFALL_LAND] = ACT_HOLD_FREEFALL_LAND,
[ACT_QUICKSAND_JUMP_LAND] = ACT_QUICKSAND_JUMP_LAND,
[ACT_HOLD_QUICKSAND_JUMP_LAND] = ACT_HOLD_QUICKSAND_JUMP_LAND,
[ACT_TRIPLE_JUMP_LAND] = ACT_TRIPLE_JUMP_LAND,
[ACT_LONG_JUMP_LAND] = ACT_LONG_JUMP_LAND,
[ACT_BACKFLIP_LAND] = ACT_BACKFLIP_LAND,
[ACT_JUMP] = ACT_JUMP,
[ACT_DOUBLE_JUMP] = ACT_DOUBLE_JUMP,
[ACT_TRIPLE_JUMP] = ACT_TRIPLE_JUMP,
[ACT_BACKFLIP] = ACT_BACKFLIP,
[ACT_STEEP_JUMP] = ACT_STEEP_JUMP,
[ACT_WALL_KICK_AIR] = ACT_WALL_KICK_AIR,
[ACT_SIDE_FLIP] = ACT_SIDE_FLIP,
[ACT_LONG_JUMP] = ACT_LONG_JUMP,
[ACT_WATER_JUMP] = ACT_WATER_JUMP,
[ACT_DIVE] = ACT_DIVE,
[ACT_FREEFALL] = ACT_FREEFALL,
[ACT_TOP_OF_POLE_JUMP] = ACT_TOP_OF_POLE_JUMP,
[ACT_BUTT_SLIDE_AIR] = ACT_BUTT_SLIDE_AIR,
[ACT_FLYING_TRIPLE_JUMP] = ACT_FLYING_TRIPLE_JUMP,
[ACT_SHOT_FROM_CANNON] = ACT_SHOT_FROM_CANNON,
[ACT_FLYING] = ACT_FLYING,
[ACT_RIDING_SHELL_JUMP] = ACT_RIDING_SHELL_JUMP,
[ACT_RIDING_SHELL_FALL] = ACT_RIDING_SHELL_FALL,
[ACT_VERTICAL_WIND] = ACT_VERTICAL_WIND,
[ACT_HOLD_JUMP] = ACT_HOLD_JUMP,
[ACT_HOLD_FREEFALL] = ACT_HOLD_FREEFALL,
[ACT_HOLD_BUTT_SLIDE_AIR] = ACT_HOLD_BUTT_SLIDE_AIR,
[ACT_HOLD_WATER_JUMP] = ACT_HOLD_WATER_JUMP,
[ACT_TWIRLING] = ACT_TWIRLING,
[ACT_FORWARD_ROLLOUT] = ACT_FORWARD_ROLLOUT,
[ACT_AIR_HIT_WALL] = ACT_AIR_HIT_WALL,
[ACT_RIDING_HOOT] = ACT_RIDING_HOOT,
[ACT_GROUND_POUND] = ACT_GROUND_POUND,
[ACT_SLIDE_KICK] = ACT_SLIDE_KICK,
[ACT_AIR_THROW] = ACT_AIR_THROW,
[ACT_JUMP_KICK] = ACT_JUMP_KICK,
[ACT_BACKWARD_ROLLOUT] = ACT_BACKWARD_ROLLOUT,
[ACT_CRAZY_BOX_BOUNCE] = ACT_CRAZY_BOX_BOUNCE,
[ACT_SPECIAL_TRIPLE_JUMP] = ACT_SPECIAL_TRIPLE_JUMP,
[ACT_BACKWARD_AIR_KB] = ACT_BACKWARD_AIR_KB,
[ACT_FORWARD_AIR_KB] = ACT_FORWARD_AIR_KB,
[ACT_HARD_FORWARD_AIR_KB] = ACT_HARD_FORWARD_AIR_KB,
[ACT_HARD_BACKWARD_AIR_KB] = ACT_HARD_BACKWARD_AIR_KB,
[ACT_BURNING_JUMP] = ACT_BURNING_JUMP,
[ACT_BURNING_FALL] = ACT_BURNING_FALL,
[ACT_SOFT_BONK] = ACT_SOFT_BONK,
[ACT_LAVA_BOOST] = ACT_LAVA_BOOST,
[ACT_GETTING_BLOWN] = ACT_GETTING_BLOWN,
[ACT_THROWN_FORWARD] = ACT_THROWN_FORWARD,
[ACT_THROWN_BACKWARD] = ACT_THROWN_BACKWARD,
[ACT_WATER_IDLE] = ACT_WATER_IDLE,
[ACT_HOLD_WATER_IDLE] = ACT_HOLD_WATER_IDLE,
[ACT_WATER_ACTION_END] = ACT_WATER_ACTION_END,
[ACT_HOLD_WATER_ACTION_END] = ACT_HOLD_WATER_ACTION_END,
[ACT_DROWNING] = ACT_DROWNING,
[ACT_BACKWARD_WATER_KB] = ACT_BACKWARD_WATER_KB,
[ACT_FORWARD_WATER_KB] = ACT_FORWARD_WATER_KB,
[ACT_WATER_DEATH] = ACT_WATER_DEATH,
[ACT_WATER_SHOCKED] = ACT_WATER_SHOCKED,
[ACT_BREASTSTROKE] = ACT_BREASTSTROKE,
[ACT_SWIMMING_END] = ACT_SWIMMING_END,
[ACT_FLUTTER_KICK] = ACT_FLUTTER_KICK,
[ACT_HOLD_BREASTSTROKE] = ACT_HOLD_BREASTSTROKE,
[ACT_HOLD_SWIMMING_END] = ACT_HOLD_SWIMMING_END,
[ACT_HOLD_FLUTTER_KICK] = ACT_HOLD_FLUTTER_KICK,
[ACT_WATER_SHELL_SWIMMING] = ACT_WATER_SHELL_SWIMMING,
[ACT_WATER_THROW] = ACT_WATER_THROW,
[ACT_WATER_PUNCH] = ACT_WATER_PUNCH,
[ACT_WATER_PLUNGE] = ACT_WATER_PLUNGE,
[ACT_CAUGHT_IN_WHIRLPOOL] = ACT_CAUGHT_IN_WHIRLPOOL,
[ACT_METAL_WATER_STANDING] = ACT_METAL_WATER_STANDING,
[ACT_HOLD_METAL_WATER_STANDING] = ACT_HOLD_METAL_WATER_STANDING,
[ACT_METAL_WATER_WALKING] = ACT_METAL_WATER_WALKING,
[ACT_HOLD_METAL_WATER_WALKING] = ACT_HOLD_METAL_WATER_WALKING,
[ACT_METAL_WATER_FALLING] = ACT_METAL_WATER_FALLING,
[ACT_HOLD_METAL_WATER_FALLING] = ACT_HOLD_METAL_WATER_FALLING,
[ACT_METAL_WATER_FALL_LAND] = ACT_METAL_WATER_FALL_LAND,
[ACT_HOLD_METAL_WATER_FALL_LAND] = ACT_HOLD_METAL_WATER_FALL_LAND,
[ACT_METAL_WATER_JUMP] = ACT_METAL_WATER_JUMP,
[ACT_HOLD_METAL_WATER_JUMP] = ACT_HOLD_METAL_WATER_JUMP,
[ACT_METAL_WATER_JUMP_LAND] = ACT_METAL_WATER_JUMP_LAND,
[ACT_HOLD_METAL_WATER_JUMP_LAND] = ACT_HOLD_METAL_WATER_JUMP_LAND,
[ACT_DISAPPEARED] = ACT_DISAPPEARED,
[ACT_INTRO_CUTSCENE] = ACT_INTRO_CUTSCENE,
[ACT_STAR_DANCE_EXIT] = ACT_STAR_DANCE_EXIT,
[ACT_STAR_DANCE_WATER] = ACT_STAR_DANCE_WATER,
[ACT_FALL_AFTER_STAR_GRAB] = ACT_FALL_AFTER_STAR_GRAB,
[ACT_READING_AUTOMATIC_DIALOG] = ACT_READING_AUTOMATIC_DIALOG,
[ACT_READING_NPC_DIALOG] = ACT_READING_NPC_DIALOG,
[ACT_STAR_DANCE_NO_EXIT] = ACT_STAR_DANCE_NO_EXIT,
[ACT_READING_SIGN] = ACT_READING_SIGN,
[ACT_JUMBO_STAR_CUTSCENE] = ACT_JUMBO_STAR_CUTSCENE,
[ACT_WAITING_FOR_DIALOG] = ACT_WAITING_FOR_DIALOG,
[ACT_DEBUG_FREE_MOVE] = ACT_DEBUG_FREE_MOVE,
[ACT_STANDING_DEATH] = ACT_STANDING_DEATH,
[ACT_QUICKSAND_DEATH] = ACT_QUICKSAND_DEATH,
[ACT_ELECTROCUTION] = ACT_ELECTROCUTION,
[ACT_SUFFOCATION] = ACT_SUFFOCATION,
[ACT_DEATH_ON_STOMACH] = ACT_DEATH_ON_STOMACH,
[ACT_DEATH_ON_BACK] = ACT_DEATH_ON_BACK,
[ACT_EATEN_BY_BUBBA] = ACT_EATEN_BY_BUBBA,
[ACT_END_PEACH_CUTSCENE] = ACT_END_PEACH_CUTSCENE,
[ACT_CREDITS_CUTSCENE] = ACT_CREDITS_CUTSCENE,
[ACT_END_WAVING_CUTSCENE] = ACT_END_WAVING_CUTSCENE,
[ACT_PULLING_DOOR] = ACT_PULLING_DOOR,
[ACT_PUSHING_DOOR] = ACT_PUSHING_DOOR,
[ACT_WARP_DOOR_SPAWN] = ACT_WARP_DOOR_SPAWN,
[ACT_EMERGE_FROM_PIPE] = ACT_EMERGE_FROM_PIPE,
[ACT_SPAWN_SPIN_AIRBORNE] = ACT_SPAWN_SPIN_AIRBORNE,
[ACT_SPAWN_SPIN_LANDING] = ACT_SPAWN_SPIN_LANDING,
[ACT_EXIT_AIRBORNE] = ACT_EXIT_AIRBORNE,
[ACT_EXIT_LAND_SAVE_DIALOG] = ACT_EXIT_LAND_SAVE_DIALOG,
[ACT_DEATH_EXIT] = ACT_DEATH_EXIT,
[ACT_UNUSED_DEATH_EXIT] = ACT_UNUSED_DEATH_EXIT,
[ACT_FALLING_DEATH_EXIT] = ACT_FALLING_DEATH_EXIT,
[ACT_SPECIAL_EXIT_AIRBORNE] = ACT_SPECIAL_EXIT_AIRBORNE,
[ACT_SPECIAL_DEATH_EXIT] = ACT_SPECIAL_DEATH_EXIT,
[ACT_FALLING_EXIT_AIRBORNE] = ACT_FALLING_EXIT_AIRBORNE,
[ACT_UNLOCKING_KEY_DOOR] = ACT_UNLOCKING_KEY_DOOR,
[ACT_UNLOCKING_STAR_DOOR] = ACT_UNLOCKING_STAR_DOOR,
[ACT_ENTERING_STAR_DOOR] = ACT_ENTERING_STAR_DOOR,
[ACT_SPAWN_NO_SPIN_AIRBORNE] = ACT_SPAWN_NO_SPIN_AIRBORNE,
[ACT_SPAWN_NO_SPIN_LANDING] = ACT_SPAWN_NO_SPIN_LANDING,
[ACT_BBH_ENTER_JUMP] = ACT_BBH_ENTER_JUMP,
[ACT_BBH_ENTER_SPIN] = ACT_BBH_ENTER_SPIN,
[ACT_TELEPORT_FADE_OUT] = ACT_TELEPORT_FADE_OUT,
[ACT_TELEPORT_FADE_IN] = ACT_TELEPORT_FADE_IN,
[ACT_SHOCKED] = ACT_SHOCKED,
[ACT_SQUISHED] = ACT_SQUISHED,
[ACT_HEAD_STUCK_IN_GROUND] = ACT_HEAD_STUCK_IN_GROUND,
[ACT_BUTT_STUCK_IN_GROUND] = ACT_BUTT_STUCK_IN_GROUND,
[ACT_FEET_STUCK_IN_GROUND] = ACT_FEET_STUCK_IN_GROUND,
[ACT_PUTTING_ON_CAP] = ACT_PUTTING_ON_CAP,
[ACT_HOLDING_POLE] = ACT_HOLDING_POLE,
[ACT_GRAB_POLE_SLOW] = ACT_GRAB_POLE_SLOW,
[ACT_GRAB_POLE_FAST] = ACT_GRAB_POLE_FAST,
[ACT_CLIMBING_POLE] = ACT_CLIMBING_POLE,
[ACT_TOP_OF_POLE_TRANSITION] = ACT_TOP_OF_POLE_TRANSITION,
[ACT_TOP_OF_POLE] = ACT_TOP_OF_POLE,
[ACT_START_HANGING] = ACT_START_HANGING,
[ACT_HANGING] = ACT_HANGING,
[ACT_HANG_MOVING] = ACT_HANG_MOVING,
[ACT_LEDGE_GRAB] = ACT_LEDGE_GRAB,
[ACT_LEDGE_CLIMB_SLOW_1] = ACT_LEDGE_CLIMB_SLOW_1,
[ACT_LEDGE_CLIMB_SLOW_2] = ACT_LEDGE_CLIMB_SLOW_2,
[ACT_LEDGE_CLIMB_DOWN] = ACT_LEDGE_CLIMB_DOWN,
[ACT_LEDGE_CLIMB_FAST] = ACT_LEDGE_CLIMB_FAST,
[ACT_GRABBED] = ACT_GRABBED,
[ACT_IN_CANNON] = ACT_IN_CANNON,
[ACT_TORNADO_TWIRLING] = ACT_TORNADO_TWIRLING,
[ACT_BUBBLED] = ACT_BUBBLED,
[ACT_PUNCHING] = ACT_PUNCHING,
[ACT_PICKING_UP] = ACT_PICKING_UP,
[ACT_DIVE_PICKING_UP] = ACT_DIVE_PICKING_UP,
[ACT_STOMACH_SLIDE_STOP] = ACT_STOMACH_SLIDE_STOP,
[ACT_PLACING_DOWN] = ACT_PLACING_DOWN,
[ACT_THROWING] = ACT_THROWING,
[ACT_HEAVY_THROW] = ACT_HEAVY_THROW,
[ACT_PICKING_UP_BOWSER] = ACT_PICKING_UP_BOWSER,
[ACT_HOLDING_BOWSER] = ACT_HOLDING_BOWSER,
[ACT_RELEASING_BOWSER] = ACT_RELEASING_BOWSER,
}
---@param m MarioState
function is_mario_in_vanilla_action(m)
return defaultActions[m.action] ~= nil
end
-- Lazy automation of interpolation on HUD elements
local interpTable = {}
function djui_set_interpolation(index, x, y, width, height)
interpTable[index] = {
x = x,
y = y,
width = width,
height = height
}
end
function djui_get_interpolation(index, backUpX, backUpY, backUpWidth, backUpHeight)
return interpTable[index] or {x = backUpX or 0, y = backUpY or 0, width = backUpWidth or 0, height = backUpHeight or 0}
end
function djui_hud_print_text_auto_interpolated(index, message, x, y, scale)
local interp = djui_get_interpolation(index, x, y, scale, nil)
djui_hud_print_text_interpolated(message, interp.x, interp.y, interp.width, x, y, scale)
djui_set_interpolation(index, x, y, scale, nil)
end
function djui_hud_render_texture_auto_interpolated(index, texture, x, y, width, height)
local interp = djui_get_interpolation(index, x, y, width, height)
djui_hud_render_texture_interpolated(texture, interp.x, interp.y, interp.width, interp.height, x, y, width, height)
djui_set_interpolation(index, x, y, width, height)
end
function is_power_of_two(n)
return (n & (n - 1)) == 0
end
---@param tex TextureInfo
function is_texture_valid(tex)
if tex ~= nil then
return is_power_of_two(tex.width) and is_power_of_two(tex.height)
else
return false
end
end
function run_func_or_get_var(x, ...)
if type(x) == "function" then
return x(...)
else
return x
end
end
---@param x integer
function mirror_mode_number(x)
if _G.mirrorMode ~= nil and _G.mirrorMode.is_mirrored() then
return x * -1
end
return x
end
---@param str1 string
---@param str2 string
local function levenshtein_distance(str1, str2)
local len1 = #str1
local len2 = #str2
local matrix = {}
for i = 0, len1 do
matrix[i] = {}
matrix[i][0] = i
end
for j = 0, len2 do
matrix[0][j] = j
end
for i = 1, len1 do
for j = 1, len2 do
local cost = (str1:sub(i, i) == str2:sub(j, j)) and 0 or 1
local del = matrix[i-1][j] + 1
local ins = matrix[i][j-1] + 1
local sub = matrix[i-1][j-1] + cost
matrix[i][j] = math.min(del, ins, sub)
end
end
return matrix[len1][len2]
end
---@param str1 string
---@param str2 string
-- Compares two strings and returns simularity (0-1)
function string_sim(str1, str2)
local distance = levenshtein_distance(str1, str2)
local maxLength = math.max(#str1, #str2)
if maxLength == 0 then return 1 end
return (distance / maxLength)
end