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AutoRenamingAssets Pipeline Tool Unreal Engine

Created an AutoRenaming tool for unreal engine, which renames the selected assets based on the prefix of naming conventions you define

E.g., if a material is named Glass, this tool would rename it to M_Glass.

How To Use

  • Clone the repo or download the zip
  • Open the Unreal project
  • Browse Content/Python/Scripts
  • Right-click on the AutomatedTools Widget and select Run Editor Utility Widget
  • It should pop up a new window with a button; dock it wherever you want
  • Browse to Content/Python/Assets
  • I already have created some material assets to test, but if you want to create your own, create Material/Material Instance/Niagara FX assets here
  • Select all the assets and hit the "Rename Selected Assets" button from the windows that popped up
  • It should rename all the assets with a prefix that I wrote in the Python script
  • The Python script is RenamingAssets.py