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This project is a Merge Tactics simulation engine.

Current state:

  • Data model is correct (traits + troops)
  • Core combat engine implemented
  • Targeting, movement, timing, projectile systems exist
  • Ability system is placeholder
  • Trait pipeline exists with initial Ace/Undead start-of-battle effects
  • Trait effect placeholders are data-driven in data/trait_effects.py

Next priorities:

  1. Implement full trait system (Ace, Undead, etc.)
  2. Expand ability engine per troop
  3. Add positioning AI
  4. Add drafting + shop system
  5. Add multi-round simulation

Important constraints:

  • Do NOT break modular structure
  • Keep systems separated
  • Avoid hardcoding behaviour into combat loop
  • Prefer smallest working implementation over adding new architecture early

Goal: A fully realistic auto-battler simulation engine capable of learning optimal strategies.

Handoff files:

  • TODO.md (active perpetual queue)
  • AGENT_CONTEXT.md (continuation context)
  • DECISIONS.md (beliefs, critiques, and decision log)