@@ -112,36 +112,32 @@ let ponderUtils = (() => {
112112 /** @satisfies {Record<string, SortStrategy> } */
113113 sortStrategy : {
114114 controller_then_layers : ( util , controller , blocks ) => {
115- let groups = P
116- . objectEntries (
117- P . groupBy (
118- blocks . map ( ( block ) => ( {
119- block : block ,
120- layer : block . pos . equals ( controller ) ? - Infinity : block . pos . y ,
121- } ) ) ,
122- ( e ) => e . layer
123- )
115+ let groups = P . objectEntries (
116+ P . groupBy (
117+ blocks . map ( ( block ) => ( {
118+ block : block ,
119+ layer : block . pos . equals ( controller ) ? - Infinity : block . pos . y ,
120+ } ) ) ,
121+ ( e ) => e . layer
124122 )
125- . map ( ( arr ) => arr [ 1 ] ) ;
123+ ) . map ( ( arr ) => arr [ 1 ] ) ;
126124 groups . sort ( ( a , b ) => a [ 0 ] . layer - b [ 0 ] . layer ) ;
127125 return groups . map ( ( r ) => r . map ( ( x ) => x . block ) ) ;
128126 } ,
129127 distance_from_controller : ( util , controller , blocks ) => {
130128 let controllerVec = util . vector ( ) . centerOf ( controller ) ;
131- let groups = P
132- . objectEntries (
133- P . groupBy (
134- blocks . map ( ( block ) => ( {
135- block : block ,
136- distance : util
137- . vector ( )
138- . centerOf ( block . pos )
139- . distanceToSqr ( controllerVec ) ,
140- } ) ) ,
141- ( e ) => e . distance
142- )
129+ let groups = P . objectEntries (
130+ P . groupBy (
131+ blocks . map ( ( block ) => ( {
132+ block : block ,
133+ distance : util
134+ . vector ( )
135+ . centerOf ( block . pos )
136+ . distanceToSqr ( controllerVec ) ,
137+ } ) ) ,
138+ ( e ) => e . distance
143139 )
144- . map ( ( arr ) => arr [ 1 ] ) ;
140+ ) . map ( ( arr ) => arr [ 1 ] ) ;
145141 groups . sort ( ( a , b ) => a [ 0 ] . distance - b [ 0 ] . distance ) ;
146142 return groups . map ( ( r ) => r . map ( ( x ) => x . block ) ) ;
147143 } ,
@@ -378,7 +374,7 @@ let ponderUtils = (() => {
378374 */
379375 buildStarTFloor : function ( scene , size ) {
380376 // let offset = size % 3;
381- // ponderUtils .buildFloor(scene, size, (x, z) =>
377+ // P .buildFloor(scene, size, (x, z) =>
382378 // (Math.floor((x + offset) / 3) + Math.floor((z + offset) / 3)) % 2 === 0
383379 // ? "kubejs:galvanized_steel_casing"
384380 // : "kubejs:black_steel_casing"
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