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Update changelog and version
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SteamKit2/SteamKit2/SteamKit2.csproj

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<TargetFramework>net8.0</TargetFramework>
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<SignAssembly>true</SignAssembly>
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<Description>.NET library that aims to interoperate with the Steam network.</Description>
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<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.3</PackageReleaseNotes>
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<PackageReleaseNotes>Release notes are available at https://github.com/SteamRE/SteamKit/releases/tag/3.0.0-Beta.4</PackageReleaseNotes>
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<PackageIcon>steamkit_logo_128.png</PackageIcon>
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<PackageProjectUrl>https://github.com/SteamRE/SteamKit</PackageProjectUrl>
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<PackageReadmeFile>description.md</PackageReadmeFile>

SteamKit2/SteamKit2/changes.txt

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* Added `DepotManifest.Serialize`.
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* Added `SteamClient.WaitForCallbackAsync` and `CallbackManager.RunWaitCallbackAsync`.
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* Added `cdnAuthToken` parameter to `CDN.Client` method for country specific servers that still require it.
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* Added `SteamAuthTicket` handler.
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* Added `WebAPI.AsyncInterface.CallAsync` overload that does not require specifying `HttpMethod.Get`.
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* Added WebSocket as a default enabled protocol, switched to using GetCMListForConnect API.
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* Added support for parsing binary keyvalues that have an alternate end byte.
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* Updated Steam enums and protobufs.
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* Various performance and memory optimizations.
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* Linux machines will now fetch MAC address for the machine id.
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BREAKING CHANGES
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* SteamKit now targets .NET 8.
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* Returns the number of written bytes to the destination.
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* You can rent a buffer like `ArrayPool<byte>.Shared.Rent((int)chunk.UncompressedLength)`
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* `DepotChunk` is now a static class that only contains a `Process` method.
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* Moved `SteamApps.GetCDNAuthToken` to `SteamContent.GetCDNAuthToken` due to a Steam change.
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* Removed obsolete methods and enum values.
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* Removed Artifact and Underlords generated protobufs.
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* Removed `SteamTrading` handler.

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