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Manifest will be desyncd, depending on Unity ver: Allow auto-regen #3

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@dylanh724

In Unity 2019.1.14f1, I couldn't open the vanilla package within Unity without manifest issues:

image

Deleting the manifest to allow it to auto-regenerate seemed to do the trick. Perhaps rename the manifest file to .bak extension, then .ignore the real one? This would allow users to auto-generate the manifest regardless of their Unity ver and without issues.

A temporary, quick alternative would be to put this in the README.

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