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Performance notes

  • The particle network canvas (src/components/particle-network.tsx) redraws every frame via requestAnimationFrame — it's a small, fixed particle count (60) and skips entirely under prefers-reduced-motion, but hasn't been profiled on low-end mobile.
  • Marquee rows are pure CSS @keyframes animations, not JS-driven, so they're cheap regardless of particle count.
  • No image optimization concerns yet — the site currently has no raster hero imagery, only the generated OG image and the SVG/HTML logo mark.