Description
Expected Behavior
Center of FOV of Oculars reticle coordinates should compensate for any user change in "Vertical View Offset" in Stellarium's "Sky and Viewing Options".
Actual Behaviour
Oculars center of FOV does not compensatefor any user change in the "Vertical View Offset", so importing of visually framed targets coordinates into NINA is inaccurate. degree of inaccuracy varies with the change in overall screen field of view. The larger the screen FOV, the larger the Ocular center of FOV coordinates inaccuracy.
Coordinates of Oculars center of FOV reticle are always correct if "Vertical View Offset" in "Sky and Viewing Options" is set to 0% (I believe this is default).
This is a problem when using Stellarium to frame targets and then importing pre-framed coordinates into acquisition software (NINA in my case).
I use a Vertical View Offset to drop horizon down to the bottom of the screen to maximize the sky view on my laptop screen. My current kludge "fix" is to set the offset at 0% when using Stellarium for framing purposes. NINA's developers suggested fix is to just use NINA's Framing tab, but Stellarium's GUI is much, much better and preferred.
Steps to reproduce
Change "Vertical View Offset" to value different than 0%. Select and center target. Select Oculars reticle overlay. Zoom screen FOV in or out. The smaller the screen FOV, the more accurate the Oculars reticle center of FOV becomes with regard to the chosen target; the larger the screen FOV, the less accurate the Oculars reticle center FOV coordinates become with regard to the chosen target.
System
- Stellarium version: 24.4 Qt5
- Operating system: Win10 home 22H2, Build 19045.5371
- Graphics Card: Nvidia GeForce
- Screen type (if applicable): Resolution, HighDPI, scaling
Logfile
If possible, attach the logfile log.txt
from your user data directory. Look into the Guide for its location.