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uniquePTRS_and_destruct.cpp
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#include <iostream>
#include <utility>
#include <memory>
//tells compiler to compute ahead of time imstead of at run time.
constexpr int sum(){
return 2+2;
}
class baseClass{
public:
int basdDestroyed;
virtual void printBase(){ std::cout << "from base\n";}
virtual ~baseClass(){
std::cout << "-ALSO baseClass destroyed\n\n";
// std::cout << basdDestroyed++;
};
};
class childClass: baseClass{
public:
static int amountdestroyed;
childClass(){ std::cout << "chilfClass created 49\n";
amountdestroyed++;
std::cout << amountdestroyed << "\n";
}
void printBase(){ std::cout << "im still a noob\n";
} //destructor for child class.
~childClass() override {
std::cout << amountdestroyed;
std::cout << " child destroyed\n";
amountdestroyed--;
};
//End of class
};
int childClass::amountdestroyed=0;
/*
void uniquePointersFunc (std::unique_ptr<childClass> &p){
p->printBase();
}*/
int main(int argc, char *argv[])
{
using namespace std;
//std in func
//endl flushes the buffer '\n' does not
cout << sum() << " s precompiled sum\n";
childClass child;
child.printBase();
unique_ptr<childClass> child2(new childClass);
//uniquePointersFunc(child2);
cout << "after\n";
//Unique pointers will be deleted when out of scope to prevent memory leaks.
//unique_ptr <int> p = make_unique<int>(42);cout << *p;
//memory leak
cout << "\n Raw Pointers\n";
childClass *chClass = new childClass();
chClass->printBase();
cout << "end of chClass* usage\n";
cout << "enter q to delete:\n";
char q;
cin >> q;
//leak or not to leak
if(q=='q')
delete chClass;
else
cout << "raw pointer leaked\n";
}
void default_vs_value_initialized(){
//value is not zero
int x;
int *x2 = new int;
//value is zero
int y{};
int *y2 = new int();
int *y3 = new int{};
std::cout << y << '\n';
}